Epic Enchantments op
作者:Jhotaksq
Beta 1 of my enchantment mod, which has several enchantments for diamond and exp costs.
介绍
中文介绍正在准备中,下面暂时显示原文。
- Epic Enchantments v4 — Minecraft 26.3
An enchantment mod featuring the ARCANE TABLE: select any enchantment you want,
an economy based on diamonds + experience, enchanted books with tier-specific
colored auras, enchantment extraction, and 49 new enchantments
across 4 tiers, each with its own distinct color.
—
WHAT’S NEW in v4
Arcane Table with a diamond-based economy
GOODBYE CORES: The “Ancestral Core” has been completely REMOVED
(including the item itself, its recipes, and its boss drops). Diamonds are now the only currency.
Free selection: Choose ANY enchantment from the mod and its level
(up to the maximum) from a scrollable list.
The cost—in both diamonds and EXP—depends on the chosen tier and level.
4 automated modes:
Mode Input Result
ENCHANT Equipment + Diamonds Applies the enchantment to the equipment
CREATE BOOK Regular Book + Diamonds Creates an enchanted book with an aura
ADD Enchanted Book + Diamonds Adds another enchantment to the book
REMOVE ENCHANTS Enchanted Equipment + Regular Book The book ABSORBS all enchantments, leaving the item clean (costs 5 EXP levels)
No compatibility limits: apply any enchantment to any piece of gear.
Enchanted books feature tier-based auras
Tier Aura and Name Color
Normal Blue
Medium Red
Epic Purple
Legendary Gold
Curse Dark Red (vanilla)
Books created via the Arcane Table or through recipes come with their aura built-in
(implemented via `custom_model_data` and an override of the enchanted book’s item model). Costs (Arcane Table)
Tier Diamonds EXP (levels)
Normal 2 + 2/level 2 + 3/level
Medium 5 + 4/level 4 + 4/level
Epic 10 + 8/level 8 + 6/level
Legendary 20 + 12/level 15 + 10/level
Curse 1 + 1/level 0
Enchanted Book Recipe (Crafting Table): Normal Book + Diamonds
(Normal 1, Medium 3, Epic 5, Legendary 8).
9 New Enchantments
Normal: Lucky (luck when mining), Lunar Leap (increased jump height on boots),
Owl’s Eye (night vision when wearing a helmet).
Medium: Arcane Haste (haste effect on armor), Abyssal Lungs (water breathing + immunity to drowning when wearing a helmet).
Epic: Piercing Arrow (increased piercing), Mantle of Thorns (enhanced thorns effect when struck).
Legendary: Steel Whirlwind (area-of-effect strike every 4 seconds),
Sacred Paladin (Regeneration II + Resistance I when at low health). —
THE 49 ENCHANTMENTS
Melee
Enchantment Tier Level Effect
Bloodthirst Normal I-III Steals 6/9/12% of damage as health
Wear Down Medium I-II +15%/level vs. armor
Electric Storm Epic I-II 15/30% chance to strike with lightning on hit
Colossus Legendary I-II Every 8s: 2x / 3x damage hit
Titanic Fury Legendary I-II Up to +80% damage when at low health
Soul-Eater Legendary I-II Souls: +2% damage each (max 25)
Celestial Judgment Legendary I 25% chance: holy explosion + blindness
Executioner Legendary I-II +150% damage against weakened targets
Blood Pact Legendary I +40% damage; drains 1 heart per hit
Berserker Epic I-II +25/50% damage at low health; causes you to glow
Steel Whirlwind Legendary I-II Area-of-effect spinning strike (4s)
Tools
Enchantment Tier Level Effect
Auto-Smelt Epic I Mined blocks are automatically smelted
Magnetism Normal I Attracts dropped items
Rapid Excavation Normal I-III +35%/level mining speed
Seismic Drill Legendary I Breaks blocks in a 3x3x3 area
Lucky Normal I-II +1/2 luck when mining
Armor
Enchantment Tier Level Effect
Energy Shield Epic I-III Absorbs 4/8/12 damage (6s)
Light Step Normal I-III +15%/level movement speed
Spring Legs Normal I-III Reduces fall damage
Thermal Aura Medium I Immunity to fire while standing in it lava
Toxic Veil Medium I-II Poisons anyone who hits you
Titanic Heart Medium I-III +4 hearts
Arcane Nova Epic I Damage nova when below 40% health
Void Pact Epic I +2 temporary hearts, -1 hunger
Icarus Wings Legendary I -50% fall damage, x2 fire/lava damage
Berserker (debuff) Epic I +20% damage taken when at low health
Binding Legendary I Bound gear: does not drop upon death
Mantle of Thorns Epic I-II 3/5 thorns damage
Holy Paladin Legendary I Regeneration II + Resistance I when at low health
Dragon
Enchantment Tier Level Effect
Dragon Skin Epic I-II Ignite targets on hit / Ignite others when you are on fire
Dragon Breath Legendary I-II Your attacks set the target on fire
Dragon Heart Legendary I Fire immunity
Dragon Hunt Common I-II +25%/level damage against creatures
Ranged
Enchantment Tier Level Effect
Deadly Aim Common I-III +20%/level arrow damage
Freezing Arrow Medium I Slows the target
Storm Arrow Epic I 20% chance for lightning on the arrow
Piercing Arrow Epic I-II +1 pierce
Curses (at the table: cheap)
Enchantment Effect
Curse of Hunger Increased hunger
Curse of Fragility -20% durability
Curse of Heaviness -10% speed
Others: Reflective Shield (Epic), Titan Echo (Legendary), Gluttony (Epic),
Shadow Mantle (Epic), Lunar Leap (Common), Owl’s Eye (Common),
Arcane Haste (Medium), Abyssal Lungs (Medium). —
HOW TO USE THE ARCANE TABLE
Craft the Arcane Table: book / diamond-gem-diamond / obsidian x3
(or find(found as loot in treasures).
Right-click: opens an interface with a list of enchantments.
Place your item (or a book) in the slot on the left, and diamonds in their designated slot.
Select the enchantment and level on the right; then press the button.
To CLEAR an item: enchanted item + regular book -> REMOVE ENCHANTMENTS.
Merging via a crafting table (item + enchanted book + Enchanting Gem)
is still available and now also supports legendary items, at the cost of EXP.
INSTALLATION
Install NeoForge 26.3.0.76 for Minecraft 26.3 (using the official installer).
Copy `epic_enchantments-4.1.0.jar` into the `mods/` folder.
Launch the game using the NeoForge 26.3 profile.
COMPILING FROM SOURCE
JDK 25 + Gradle 9.2.1 (wrapper included).
`CI=true ./gradlew build` -> `build/libs/epic_enchantments-4.1.0.jar`
(Setting `CI=true` enables the “no-recompile” mode in ModDevGradle, which is required
for machines with limited RAM).
—
V4.1 – LEGENDS OF DRAGONS, KNIGHTS, ELVES, AND OGRES + GOD OF THUNDER
FIXES (reported bugs)
ITEM RETRIEVAL NOW WORKS: recovery now occurs during the `LivingDeathEvent`
(previously, it triggered too late—after the inventory had already been cleared by the 26.3 drop system—and it would also delete the dropped items).
ENCHANTMENTS RESTRICTED TO APPROPRIATE GEAR: The Arcane Table now only displays (and accepts) enchantments compatible with the item placed in it
(based on `Enchantment.isSupportedItem`). For example, a chestplate can no longer have the “Sharpness” enchantment. TRANSLATIONS: The previous JAR file contained outdated language files (descriptions for the v4 enchantments were missing, which is why “enchantment.epic_enchantments.torbellino.desc” appeared untranslated). Now, all 7 languages (es_ES/es_AR/es_CL/es_MX/es_UY/es_VE/en_US) include 203 keys. 13 NEW ENCHANTMENTS (69 in total)
Enchantment Tier Applicable to Effect
Dragon Claws Epic Swords/Axes +3 damage/level; targets burn for 4s + visual embers
Dragon Scales Legendary Armor +2 armor per piece; -20% projectile damage per level
Wither’s Shadow Epic Chestplate Attackers are afflicted with Wither I/II (5s)
Titan’s Bastion Epic Chestplate +3 armor and +50% knockback resistance per level
Knight’s Honor Common Melee Weapons +1.5 damage/level; +2 bonus against undead
Elven Edge Common Melee Weapons +1 damage and +15% attack speed per level
Ogre’s Fury Epic Melee Weapons +3 damage/level; -20% attack speed (slow but devastating)
Elven Blessing Common Armor Heals 1 heart every 5s (II: every 3s)
Dwarven Fortress Common Armor +1 armor and +0.5 toughness per level, per piece
Second Wind Common Chestplate Below 3 hearts: Speed I + Absorption II (8s); 60s cooldown
Ogre’s Belly Common Armor When eating: +2/4 extra saturation points
War Cry Epic Melee Weapons On kill: Strength I/II for 5s + a roar
GOD OF THUNDER Legendary Hammer See below
GOD OF THUNDER (the hammer transforms into a storm)
Hammer damage: 6 (vanilla) -> 10 (level I) / 12 (level II) via the enchantment.
RIGHT-CLICK: Throw the hammer; Deals 10 damage, strikes the target with a ROYAL BOLT, and RETURNS AUTOMATICALLY to your hand (loyalty). If it hits a block, it also triggers a lightning strike. It flies trailing a wake of electric sparks.
In melee: 30% (II: 50%) chance to strike with lightning upon hitting.
Electric particles crackle around the weapon while you hold it.
REDESIGNED ARCANE TABLE (300×324, epic and organized)
FILTERED list: displays only enchantments valid for the placed item, sorted by rarity with gold headers and a count:
COMMON -> UNCOMMON -> EPIC -> LEGENDARY -> CURSES.
Fixed DESCRIPTION panel at the bottom: name colored by rarity, tier, maximum level, and full description (no more floating tooltips obscuring the view).
Slots feature a player-inventory-style border + clear labels.
Server-side validation: prevents the application of incompatible enchantments.
CREATIVE TAB
Includes all enchanted books from the mod—one for each enchantment (at maximum level)—sorted by rarity and alphabetically, along with the table, the gem, and the 4 empty physical books.
常见问题
Epic Enchantments op 支持哪些 Minecraft 版本?
Epic Enchantments op 支持 Minecraft Java 版 26.3,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Epic Enchantments op 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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