截图
介绍
Edgerunner Mobs
Edgerunner Mobs is an add-on for Project: Edgerunner that introduces cyberpunk-themed NPCs with custom models, animations, combat behaviors, and cyberware-inspired abilities.
The mod uses GeckoLib for animated entity models and Pehkui for character scaling.
It is intended to provide additional enemies and NPCs for combat encounters, custom maps, and future quest-based content.
Edgerunner Mobs operates independently of Edgerunner Extras.
Features
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Six distinct NPC types.
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Custom 3D models and character textures.
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GeckoLib combat and movement animations.
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Pehkui-based size differences.
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NPC-specific combat AI.
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Melee combinations, charges, and ground slams.
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Explosive ranged attacks.
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Sandevistan-inspired enemy abilities.
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Multiple Cyberpsycho difficulty variants.
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Neutral and hostile NPC behaviors.
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Dedicated Creative Mode tab for spawn eggs.
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Entity persistence for relevant combat data.
Included NPCs
Adam Smasher
Adam Smasher is a highly aggressive boss-type entity with substantial health, armor, and multiple attack types.
He automatically targets nearby players and uses a combination of melee and ranged attacks.
Statistics
| Attribute | Value |
|---|---|
| Scale | 190% |
| Maximum Health | 420 |
| Base Melee Damage | 25 |
| Armor | 20 |
His size is configured to be ten percentage points larger than the Mk. V Cybernetic Muscle scale.
Combat Abilities
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Standard melee attacks.
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Heavy melee combinations.
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Uppercuts with increased knockback.
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High-speed forward charges.
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Jump attacks.
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Area-of-effect ground slams.
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Explosive projectile attacks.
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Sandevistan-based player movement suppression.
Adam’s AI is designed to switch between ranged and melee combat depending on distance.
He can approach targets using movement abilities and use close-range attacks instead of relying entirely on projectiles.
His model uses a large mechanical frame, reinforced armor, cybernetic limbs, and red optical components.
Maine
Maine is a large, melee-focused NPC primarily using Gorilla Arms-style attacks.
Unlike Adam Smasher, standard Maine is neutral toward players.
He can wander normally without initiating combat. When attacked, he becomes hostile toward the attacker.
Statistics
| Attribute | Value |
|---|---|
| Scale | 145% |
| Maximum Health | 190 |
| Base Melee Damage | 19 |
| Armor | 12 |
Maine’s scale corresponds to the Mk. III Cybernetic Muscles tier.
Combat Abilities
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Standard punches.
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Heavy Gorilla Arms strikes.
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Chained melee combinations.
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Uppercuts.
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Forward dashes.
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Jump attacks.
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Ground slams.
Maine’s combat behavior focuses on close-range attacks rather than explosive projectiles.
His model includes enlarged cybernetic arms, a heavier character build, blonde hair, dark eyewear, and red clothing details.
Cyberpsycho Maine
Cyberpsycho Maine is a separate hostile variant of Maine.
Unlike the standard version, Cyberpsycho Maine automatically targets players.
He shares Maine’s melee-focused combat style but has higher attributes and more aggressive attack behavior.
Statistics
| Attribute | Value |
|---|---|
| Scale | 145% |
| Maximum Health | 275 |
| Base Melee Damage | 24 |
| Armor | 17 |
Combat Differences
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Increased melee damage.
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Stronger knockback.
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More aggressive movement.
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Faster charges.
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Higher-damage ground slams.
The model retains Maine’s recognizable appearance with additional visual differences intended to distinguish the cyberpsycho variant.
Cyberpsycho
Cyberpsychos are aggressive NPCs that spawn with one of three randomized combat tiers.
Each tier has different attributes and available abilities.
All standard Cyberpsychos use a scale of 125%, corresponding to Mk. II Cybernetic Muscles.
Cyberpsycho Variants
| Tier | Health | Damage | Armor | Abilities |
|---|---|---|---|---|
| Tier I | 75 | 7 | 5 | Melee combat and forward charges |
| Tier II | 105 | 10 | 8 | Melee, explosive projectiles, ground slams |
| Tier III | 135 | 13 | 12 | Improved explosives, ground slams, Sandevistan suppression |
The selected tier is stored with the entity so that its attributes and behavior can persist after the world is saved and reloaded.
Cyberpsychos use custom models incorporating cybernetic armor, artificial optics, and asymmetrical mechanical features.
Maelstrom Gonk
Maelstrom Gonks are hostile NPCs with proximity-based aggression.
Rather than automatically tracking players from long distances, they engage when a player enters their territory.
Statistics
| Attribute | Value |
|---|---|
| Maximum Health | 32 |
| Base Melee Damage | 6 |
| Armor | 4 |
Behavior
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Detects players within approximately eight blocks.
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Becomes aggressive when a player approaches.
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Pursues nearby targets.
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Can disengage when the target moves beyond approximately 16 blocks.
Maelstrom Gonks are intended to function as common hostile NPCs rather than boss encounters.
The original Maelstrom Gonk texture has been retained.
Regular Choom
Regular Chooms are non-hostile civilian NPCs.
They wander normally and do not attack players without provocation.
Statistics
| Attribute | Value |
|---|---|
| Maximum Health | 20 |
| Default Behavior | Passive |
When attacked, a Regular Choom attempts to escape from the attacker.
The fleeing behavior is intended to distinguish civilians from hostile NPCs.
The character model also includes adjusted hair geometry, extending around the sides and back of the head.
Combat Systems
Edgerunner Mobs includes several attack systems shared across different NPCs.
Melee Combat
Melee-focused enemies can use multiple attack types.
These include:
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Standard punches.
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Heavy punches.
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Chained attacks.
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Uppercuts.
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Attacks that apply additional knockback.
Attack selection and damage depend on the NPC type.
Maine and Cyberpsycho Maine primarily use this combat system.
Adam Smasher combines melee attacks with ranged abilities.
Movement Abilities
Certain NPCs can use enhanced movement during combat.
These abilities include:
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Short-distance charges.
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Rapid forward movement.
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High jumps.
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Leaping attacks.
The movement system is intended to help larger enemies close the distance to players.
Ground Slams
Some NPCs can perform a jumping attack followed by an area-of-effect impact.
Ground slams can apply:
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Area damage.
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Knockback.
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Particle effects.
The strength and effective area depend on the NPC performing the attack.
Adam Smasher and Cyberpsycho Maine have stronger ground-slam attacks than standard enemies.
Explosive Projectiles
Adam Smasher and higher-tier Cyberpsychos can use explosive ranged attacks.
Projectiles are configured to damage nearby entities without destroying blocks.
This allows the enemies to be used in custom structures and arenas without their attacks intentionally damaging the environment.
Sandevistan Abilities
Adam Smasher and Tier III Cyberpsychos have access to an NPC-specific Sandevistan ability.
This system applies temporary movement and action suppression to nearby players.
Player Interaction
When the enemy ability activates:
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Nearby players may experience severe movement suppression.
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Particle effects indicate activation.
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The effect lasts for a limited period.
The system also attempts to detect whether the affected player has an active Sandevistan through Project: Edgerunner.
Players whose Sandevistan state is recognized can resist the enemy’s suppression effect.
This provides a limited Sandevistan clash mechanic.
Full compatibility with the original Sandevistan state system still requires in-game testing.
Models and Animations
The mod uses GeckoLib to support custom animated entity models.
Each NPC type has its own model geometry and Minecraft-compatible character texture.
The models are designed to visually distinguish standard NPCs from heavily augmented characters.
Included Animation Types
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Idle
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Walking
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Standard punch
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Heavy punch
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Uppercut
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Leap or forward charge
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Ground slam
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Ranged attack
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Sandevistan activation
Combat animations are connected to relevant actions performed by the NPCs.
The animation system is intended to provide visual feedback for attacks and special abilities.
Character Scaling
Pehkui is used to scale NPCs beyond their default model dimensions.
Configured scales include:
| NPC | Scale |
|---|---|
| Adam Smasher | 190% |
| Maine | 145% |
| Cyberpsycho Maine | 145% |
| Cyberpsycho | 125% |
Regular Chooms and Maelstrom Gonks use standard-sized character models.
Spawn Eggs and Creative Mode
Edgerunner Mobs registers a dedicated Creative Mode tab named Night City NPC Spawn Eggs.
All six NPC types have individual spawn eggs grouped within this category.
This allows map creators to place entities without searching through the standard Minecraft spawn egg list.
Entities can also be spawned using commands.
Example:
/summon edgerunner_nightcity_mobs:adam_smasher
Entity registration uses the edgerunner_nightcity_mobs namespace.
Relevant entity data, including randomized Cyberpsycho tiers, is saved with the entity.
World Generation and Spawning
The current version does not add natural biome spawning.
NPCs are intended to be placed manually through spawn eggs or commands.
This allows the entities to be used in custom maps and controlled encounters.
Planned Compatibility with Future Content
Edgerunner Mobs is intended to provide the NPC systems for a possible future Night City expansion.
Potential future uses include:
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Populated city environments.
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Gang-controlled areas.
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Cyberpsycho encounters.
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Quest objectives.
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Named NPCs.
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Corporate facilities and combat locations.
These features are not included in the current release.
The current version focuses on NPC registration, rendering, animation, and combat functionality.
Compatibility
Minecraft: 1.20.1
Mod Loader: Forge 47.x
Dependencies
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Project: Edgerunner 1.1.2+
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Pehkui 3.8.0+
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GeckoLib 4.7.2+
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Project: Edgerunner’s existing dependencies
This mod is 100% coded with AI and all images in it are too
Transparency with these things is important.
常见问题
Edgerunners Mobs Cyberpunk mobs 支持哪些 Minecraft 版本?
Edgerunners Mobs Cyberpunk mobs 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Edgerunners Mobs Cyberpunk mobs 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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