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Echoing Sculk Sensors

作者:bsharou

A new Sculk Sensor variant that remembers sounds and reacts only to the one stored.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Echoing Sculk Sensors

Example of Echoing Sculk Sensors

Description

This adds Echoing Sculk Sensors into the game. They are a new type of Sculk Sensor, which remembers the first sound it hears and will react only to that one sound from that point forwards.

The stored sound is based on game events rather than frequencies, which means that if you store for example “swimming” sound, it will react only to “swimming” and not to “steps” even though both events have the same frequency. You can see the specific stored game event in F3 screen under “stored_sound”.

Note that the original game event gets lost when using resonance through Amethyst Blocks, which causes the game event to change to “resonate_X”.

You can clear the stored sound by either right-clicking the block or by powering it with redstone from the “calibration” side. When it doesn’t have a sound stored, the crystal will be dimmed to indicate the state.

You can also use comparator to read the currently stored sound, though in this case the output is based on frequency of the stored event.

Other behaviour, such as redstone ouput, range etc. is exactly the same as for Calibrated Sculk Sensors.

Crafting

Craft it using Sculk Sensor and one Echo Shard. It is a shapeless recipe.
Crafting recipe for Echoing Sculk Sensors

常见问题

Echoing Sculk Sensors 支持哪些 Minecraft 版本?

Echoing Sculk Sensors 支持 Minecraft Java 版 1.21.6–26.1.1,共 8 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Echoing Sculk Sensors 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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