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Early Tags

作者:falkreon

Inspect tags and other data WAY before it should be available.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Early Tags makes data available WAY before it should be. It does this by manually reading jar contents in the same way that Static Data does, and parsing the vanilla data off-grid like Suspicious Shapes does. In this case, the implementation is an ultra-light one centered around tag Data (which Static Data will refuse to read, because it’s just a silly idea).

Future work may expand to other kinds of data, but tags felt like the best, most desirable feature.

This mod is intended to be used as an “included” library for other mods.

FAQ:

How early can you use EarlyTags?

As soon as Fabric has constructed the ModContainers, which could be at mixin-time before Bootstrap.

Wait, what?

Please submit your questions in writing. For the quickest response times, please use Classical Latin.

Tags aren’t available that early!

Your mom also “wasn’t available,” but that didn’t stop us last night.

How can you have tags before the world is loaded / the client is synced?

A lot of reading, and a little bit of black magic. You know, measure twice, cut once.

Is this an April Fools’ joke?

The best jokes are completely true. This is one of those.

How do I use this?

Include this mod as an “include” (the whole library is 16KiB, of which 4KiB is the icon) and call an accessor on blue.endless.earlytags.EarlyTags. The EarlyTag object you get can then do membership tests with contains. Everything is by Identifier since items and blocks probably won’t exist yet.

常见问题

Early Tags 支持哪些 Minecraft 版本?

Early Tags 支持 Minecraft Java 版 1.21.1–1.21.5,共 5 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Early Tags 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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