Dragged’s Simulated Tree Chopper
Trees fall over with real physics when you chop them. Drag trunks around with shift-right-click. Pick up a whole fallen tree in one swing. Built for NeoForge 1.21.1 with Sable, HT TreeChop, and an optional integration with Immersive Weathering.
截图
介绍
Sable Tree Chopper
NeoForge 1.21.1 · Requires Sable
Trees that fall, drag, and shatter
Chop a tree and the trunk doesn’t just pop, it becomes a real physics object. Watch it tip over, tumble down a hillside, settle on the ground, and then break apart log by log as you harvest it by hand.
Dependencies
- Sable – required. Provides the physics simulation.
- HT TreeChop – required. Directional chop counter and felling integration.
- owo-lib – required. Powers the in-game config screen.
- Immersive Weathering – optional. Enable it (and the matching config toggle) for falling leaf-piles.
Features
- Fell whole trees as physics objects – Chopping a tree turns the entire trunk + canopy into a single rigid body that obeys gravity, momentum, and collision.
- Harvest the downed trunk by hand – Mine the logs off a fallen tree one at a time along the trunk for relaxed horizontal harvesting. Enable Whole-tree harvest and a single break drops every log at once.
- Drag fallen trees around – Shift-right-click any log on a fallen tree to grab it and haul the trunk where you want it. Click again to let go. Trees feel weighted — heavier trees resist more, and pulling from the trunk end is easier than yanking sideways. You move a bit slower while dragging (toggleable).
- Canopy rides the trunk – Leaves stay attached and snap off when the tree slams into terrain or logs, while passing cleanly through other foliage — so felling in a dense forest ploughs through neighbouring canopies instead of phasing through them.
- Dial in the fall – Nudge trees to topple toward you, tune the topple strength, and optionally let a settled tree auto-dissolve once it comes to rest. By default a fallen tree stays exactly where it lands until you harvest it.
- Touching trees fall separately – When two different wood species grow into each other, only the species you actually cut is gathered and felled.
- Smart big-tree splitting – Very large trees are cut into chunks per chop, so massive custom trees from modpacks don’t lag the server with one giant body.
- Built on HT’s TreeChop – Chop progress consolidates onto the lowest log of the trunk for a realistic felling experience, with a configurable chop-counter base for buried trunks.
- Fire-aware – Wildfires that burn through a tree’s support trigger the same fall behavior.
- Server-friendly – Per-tick budgets across every stage (assembly, dissolve, drops) keep MSPT spikes down on big trees, and emptied physics bodies are cleaned up safely on world save.
Configuration
In-game settings screen via owo-lib: Mods → Sable Tree Chopper → Config.
A curated set of options is exposed — master tree-physics toggle, natural/player-break filters, separate-species behavior, max tree size, whole-tree harvest, drag and drag-slowdown, chop-counter base, canopy handling, Immersive Weathering leaf piles, and fall feel (topple direction, strength, auto-cleanup). Everything else uses sensible built-in defaults.
Updating from an older version? The old
config/draggeds_treechopper-common.tomlis obsolete — delete it; settings now live in owo’s JSON config.
Datapacks
Extend draggeds_treechopper:tree_physics_material so modded logs/leaves count as tree material.
Credits
Sable – GitHub
HT TreeChop – chop counter + felling integration.
Immersive Weathering – leaf pile compat.
常见问题
Dragged’s Simulated Tree Chopper 支持哪些 Minecraft 版本?
Dragged’s Simulated Tree Chopper 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Dragged’s Simulated Tree Chopper 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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