Difficulty Death Scaler
The vanilla game is too hard for you? Don't install this mod. Each time you die, the game becomes harder.
介绍
Difficulty Death Scaler
A fabric mod scaling difficulty on number of death like Demon’s Soul.
When a player dies, the mod increases the difficulty.
After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage.
If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.
Check the wiki to understand how the mod works.
It has a lot of features including:
- penalizing player who dies every 5 seconds
- scoped difficulty (one global and one per player)
- increasing difficulty automatically if the game is too simple
- decreasing difficulty if players didn’t die
The mod must be installed on a server. It will not work for clients, even if you are in singleplayer!
Why? This mod was designed to be only played in multiplayer (it can block your singleplayer world).
Command
The mod adds one command: /difficultydeathscaler (or /dds)
/difficultydeathscaler getgives the current global difficulty (or/ddsg)/difficultydeathscaler get [player]gives the current player difficulty (/ddspgives your current difficulty)/difficultydeathscaler set global [number of death]sets the number of death in global difficulty (OP command)/difficultydeathscaler set player [player] difficulty [number of death]sets the number of death in player difficulty (OP command)/difficultydeathscaler set player [player] daily-death [number of death]sets the number of death in 24h for targeted player (OP command)
Configuration
This mod can be configured via gamerules.
Check the wiki to have more information.
常见问题
Difficulty Death Scaler 支持哪些 Minecraft 版本?
Difficulty Death Scaler 支持 Minecraft Java 版 1.21–1.21.8,共 6 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Difficulty Death Scaler 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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