介绍
Authenticate Minecraft accounts in development environments.
This is a “reincarnation” of DevAuth but improved, updated and available directly as a Fabric mod.
Usage
Adding the mod
via Maven Central (default)
Add the following to `build.gradle`:
dependencies {
localRuntime 'net.litetex.mcm:dev-auth-neo:<version>'
// Further documentation: https://wiki.fabricmc.net/documentation:fabric_loom
}
via Modrinth
Add the following to `build.gradle`:
repositories {
// https://support.modrinth.com/en/articles/8801191-modrinth-maven
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
filter {
includeGroup 'maven.modrinth'
}
}
}
dependencies {
localRuntime 'maven.modrinth:dev-auth-neo:<version>'
// Further documentation: https://wiki.fabricmc.net/documentation:fabric_loom
}
Quickstart
IMPORTANT: DevAuth is disabled by default, in order to be unobtrusive.
The simplest way to enable it is by setting the corresponding system property: `-Ddevauth.enabled=1`
- When launching for the first time you will be prompted to enter your credentials
- You will also get hints on what to do in the console/logs when required
- After the authentication was successful the generated tokens will be stored in
microsoft_accounts.json - Future logins will try to reuse these tokens
- The tokens are then delegated to the game and it starts as usual
Configuration
The configuration is dynamically loaded from (sorted by highest priority)
- Environment variables
- prefixed with `
DEVAUTH_` - all properties are in UPPERCASE and use
_instead of.or- - System properties
- prefixed with `
devauth.` - A configuration file located in `
~/.dev-auth-neo/config.json`
Full list of configuration options
General
| Property | Type | Default | Notes |
| — | — | — | — |
| enabled | bool | false | |
| account | String | – | If not set:
Will be prompted via the console |
| account-type | String | microsoft | Currently only Microsoft is supported |
| force-handle-all-tokens-as-expired | bool | false | Handles all existing tokens as if they have expired and refreshes them |
| state-dir | String | Automatically determined~/.dev-auth-neo) | The directory where the login information of the provider will be saved |
| cache-profile-info-minutes | int | 360
6h | How long should fetched profile information(uuid and name) be cached? |
Microsoft Grant-Flow options
_NOTE: All grant-flow options are additionally prefixed with microsoft.oauth2.
For example predefined-provider must therefore be defined as devauth.microsoft.oauth2.predefined-provider_
| Property | Type | Default | Notes |
| — | — | — | — |
| grant-flow | String | auth-code-embedded | See bellow for available flows |
| client-id | String | automatically determined | Designed as general purpose override for e.g. a custom provider |
| scopes | List<String> | automatically determined | |
auth-code-embedded Auth Code flow using an embedded browser
- This login mechanism is identical to the one used by Minecraft’s launcher
- Therefore selected by default
- This workflow downloads and installs a Chromium browser using CEF (Chromium Embedded Framework)
- The download is around 150MB
- It’s installed by default into
~/.dev-auth-neo/jcef
| Property | Type | Default | Notes |
| — | — | — | — |
| use-temporary-cache-dir | bool | true | Creates and uses a temporary directory for the browser cache.
If this is set to false all browser information (cookies, cache) and also possible logins will be persisted! |
| redirect-uri | String | automatically determined | Designed as general purpose override for e.g. a custom provider |
auth-code-external Auth Code flow using an external browser
- Same as
auth-code-embeddedhowever this can be done with the system browser - Starts an integrated webserver to get the tokens at the end of the flow
- ⚠ This flow depends on 3rd party clients / launchers
- These clients are totally dependent on Mojangs explicit approval and can – although unlikely to happen – be blocked at any time for any reason by them
- The 3rd party can change or delete their client without warning
- The 3rd party might be able to see your login activity
- Available 3rd parties:
- DevAuth (default)
| Property | Type | Default | Notes |
| — | — | — | — |
| predefined-provider | String | devauth | |
| open-system-browser | bool | true | Should the system browser be automatically opened with the sign in page? |
| redirect-port | int | automatically determined | Port used for the integrated webserver |
| redirect-uri | String | automatically determined | Designed as general purpose override for e.g. a custom provider |
device-code Device Code flow
- This flow generates a short code that needs to be verified online with the an account
- ⚠ This flow depends on 3rd party clients / launchers
- These clients are totally dependent on Mojangs explicit approval and can – although unlikely to happen – be blocked at any time for any reason by them
- The 3rd party can change or delete their client without warning
- The 3rd party might be able to see your login activity
- Available 3rd parties:
- MultiMC (default)
- DevLogin
- Prism
| Property | Type | Default | Notes |
| — | — | — | — |
| predefined-provider | String | multimc | |
FAQ
How do I delete the login information?
Delete %USERPROFILE%\.dev-auth-neo (Windows) or ~/.dev-auth-neo (Linux)
I want to switch to another account
_What’s the easiest way to do this?_
Set `-Ddevauth.account=otherAccountName`
Security?
The tokens are stored in a file on the disk in above specified folder.
As with all data on your PC, you as a user are responsible for keeping them secure.
You can revoke tokens in the Microsoft account settings.
常见问题
DevAuth Neo 支持哪些 Minecraft 版本?
DevAuth Neo 支持 Minecraft Java 版 1.21.11–26.3,共 6 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
DevAuth Neo 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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