截图
介绍
Cruor
Realistic blood and gore, built for performance.
Features
- Blood spray: Hits produce flying droplets, fine mist, and heavier bursts.
- Dynamic wounds: Cuts, bullet holes, bruises, and other wounds appear directly on creatures and follow their animations.
- Bloodied equipment: Blood sticks to armour, clothing, and melee weapons, including when weapons are dropped and picked up again.
- Persistent stains: Blood splatters across floors, walls, ceilings, and other surfaces.
- Pools and drips: Blood collects, spreads, runs down walls, and drips from ledges.
- Bleeding: Injured creatures leave trails of blood or form pools beneath themselves.
- Footprints: Walking through wet blood leaves fading shoe prints, paw prints, hoofprints, and more.
- Realistic surfaces: Blood behaves differently on wool, dirt, wood, glass, ice, and other materials.
- Soaking through: Blood seeps through certain blocks and can stain the surface on the other side.
- Water and lava: Blood disperses into water and hisses when it hits lava.
- Drying: Fresh, glossy blood gradually darkens and forms a dried crust.
- World persistence: Stains remain when you leave and return to a world or server.
- Custom blood: Change blood colours and define different blood types through resource packs.
Blood Styles
| Style | Description |
|---|---|
PIXEL |
Blocky, vanilla-style blood that fits Minecraft’s pixel grid |
SMOOTH |
Softer, anti-aliased blood with detailed splatter, glossy pools, and dried edges |
Choose a palette for ordinary blood:
NATURAL · GREEN · BLUE · PURPLE · BLACK · CUSTOM
Bleeding and Wounds
- Slash wounds follow the direction of the swing.
- Bullet wounds leave dark entry marks and dripping blood.
- Blunt impacts leave bruised, patchy smears.
- Explosions scatter smaller wounds across the body.
- Wounds drip, dry, and fade as creatures recover.
- Blood can splash back onto attackers and nearby creatures.
- Bloodied armour and clothing retain their own stains.
Ragdoll Support
Cruor integrates with Ragdollified and Ragdollified Amputation.
- Wounds stay on the body parts where they originally appeared.
- Blood continues dripping from ragdolls as they tumble or lie on the ground.
- Clothing, armour, and other outer layers retain their blood.
- Detached limbs keep their wounds and continue bleeding.
- Amputations can produce bleeding stumps and continuing blood loss.
- Impacts against the ground or walls can produce additional splashes.
Both integrations are optional.
Compatibility
| Mod | Status |
|---|---|
| Ragdollified | Supported |
| Ragdollified Amputation | Supported |
| Entity Model Features (EMF) | Supported |
| Oculus shader packs | Supported |
Performance
Cruor is designed to handle large amounts of blood without relying on a physics engine or vanilla particles.
- Efficient droplets: Lightweight calculations handle flight, gravity, and collisions.
- Batched rendering: Blood across nearby blocks is grouped together to reduce draw calls.
- Cached stains: Settled blood is not rebuilt every frame.
- Shader-driven effects: Pools spread smoothly and develop dried edges without constant CPU updates.
- Controlled effects: Adjust droplet counts, stain limits, render distance, and blood intensity.
- Performance monitoring: View droplet counts, tracked stains, rebuild times, and rendering costs on the F3 screen.
Configuration
Client configuration: cruor-client.toml
| Section | Controls |
|---|---|
look |
Blood style, colour palette, and specular settings |
performance |
Quality, droplet limits, stain limits, and render distance |
blood |
Blood amount, drying, pools, drips, footprints, and persistence |
hit |
Spray, mist, heavy bursts, and wound splashes |
bleeding |
Bleeding intensity, duration, and health thresholds |
wounds |
Wounds on creatures, armour, and attackers |
weapons |
Weapon stains, dripping, and stain duration |
sounds |
Blood impacts, drips, footsteps, and other effects |
screen |
Blood vignette settings |
compat |
Hit detection fallbacks and amputation effects |
Choose between MILD, REALISTIC, and EXTREME presets, then fine-tune individual effects.
Supported Versions
Dependencies
- Required: None
- Optional: Ragdollified, Ragdollified Amputation, Entity Model Features, Oculus
Cruor can run on the client, the server, or both. Installing it on both sides provides more accurate hit detection and synchronized blood effects.
常见问题
Cruor 支持哪些 Minecraft 版本?
Cruor 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
Cruor 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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