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Create Smart Bounds

作者:LIUKRAST

Improves create mod's block entity renderbounds

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介绍

中文介绍正在准备中,下面暂时显示原文。

Whats wrong with conveyor belts
This mod aims to reduce enormous and nonsense render bounds for create block entities.
You can check neoforge block entities render bounds with this command /neoforge debug_blockentity_renderbounds true

It also reworks some block entities render bounds caching

It’s a pretty small optimization, but in large contraptions and big machine areas, it can make the difference.

We currently support:

  • Mechanical Arms
  • Belts
  • Chain Conveyors
  • Factory Panels
  • PSI & Deployers
  • Rollers
  • Frog Ports

What are render bounds?

Usually, to optimize performance, all blocks that are behind/outside your screen are not rendered to avoid useless computations.
In blocks, this bound is set to a 3×3 area, but in block entities, this is customizable.
The reason? Simple, render things that are bigger than a block. For example, Chain Conveyors need a larger render bounding box for chain connections.
The thing is, most times create goes by “better larger” and just inflates the whole area. This makes most of your block entities get rendered even though they are not even visible.

Render Bounds Caching

The bounding box is not generated every frame, since the block only needs to change his bounding box on some precise events.
This mod also optimizes this, removing useless bounding box reloading for some blocks (Belts) which before reloaded their bounding box EVERY GAME TICK (20 times per second).
Now they only update if the block is broken and replaced, reducing the lag.

常见问题

Create Smart Bounds 支持哪些 Minecraft 版本?

Create Smart Bounds 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Create Smart Bounds 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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