Create: Motorsports
Realistic vehicle simulator for your Sable / Aeronautics cars so that driving can feel more like a racing sim!
截图
介绍
Create: Motorsports
This mods adds more vehicle content to Sable / Aeronautic’s offroad. Requires Aeronautics & Geckolib
The photos you see in the gallery are provided by some of our beta testers. Each one has a different mod list that went into building them, this mod doesnt add anything to help build the car’s bodyshell (yet). This mod lets you drive your vehicle the way it should drive.
A wiki is still being written. A better set up video will also happen. Stay tuned, or ask for help in Discord. No question is a dumb question, we are very friendly.
And there are a few unpolished features which might have you asking “why did we post this unfinished mod”. Well, the other features are stable just waiting for you to try them out! For example, the engine has no sound but will very soon. Survival recipes is also part of the “very soon” group
The goal is to make building/assembling the car a whole experience, where a lot of the decisions made there end up affecting the finished car. For example, right now you just set the driven axle on a menu, as well as set the steered axle, and choose on a menu which differential to use. We plan for this all to be part of the building process later, to feel like a Create addon more.
The biggest focus first was on being able to drive the car with improved physics, and RACE! We will be organizing races very soon, so please join our discord if you are interested
What is currently simulated to make the driving feel so different in this mod?
Tires
- Four different physics models for tires, so we can experiment with the best ones: TMeasy, Pacejka, Fiala and Arcade
- Load sensitivity, combined grip when braking or accelerating through a corner
- Different behavior (data driven so you can override it easily) on road, dirt, gravel and sand, and rain/dry
- Thermal tire model is off by default for now because it needs to be worked on
Suspension and steering
- Suspension spring and damper
- Ride height, track width, camber, steering lock and Ackermann steering
- Brakes, with ABS on by default (thermal model planned here too, of course)
- A lot is planned here but not done: anti-dive/squat/roll, more work can be done on camber
The suspensions aren’t as arcade-y as Offroad ones. The realism is important, but that does conflict with Minecraft’s voxel nature. The Terrain Assist feature needs a lot of work, but we are confident it will pay off and be very fun to drive over blocky terrain. We just need more time to get it right.
Drivetrain
- Engine torque curves, flywheel inertia, idle, stalling, an electric starter and bump starts
- A clutch, and manual or paddle-shift gearboxes (CVT and other gearboxes planned), with rev matching on downshifts
- Open, limited-slip and locked differentials
Driver aids: traction control, steer assist, terrain assist, cruise control, engine modes with an overtake boost, and a diff mode for toggling a different differential setting to aid in drifting.
Aero: There are downflap, rear wing blocks with DRS mechanism. Although much of the downforce is currently faked to resemble the diffuser. Front wings also being being worked on. So Drag and downforce are modeled but need work to make this much more advanced
Scale: cars are built about twice real size (1.95 blocks: 1 meter). You set the “design mass” based around what Sable mass the car ends up being built to, then the physics scales around that
All of the specs are contained in a datapack file, so if you want to add a different type of engine, tire, gearbox, suspension set up, just ask for help in our discord. You can provide your own art and have whatever parts you want! That is the goal we are working towards with every car part, its just only available for some now.
Other features
- Trucking / towing content, with more to come there!
- Lap gate block lets you race against a ghost or others! See the video on that
- A gas station / fuel pump block with handheld nozzle
Compatibility
Cross-compatibility is planned, especially with the overall Create shaft network, but doesn’t exist yet. For now a car needs our engine, our suspension and our steering wheel. Our tires will work best, but there is default behavior if you put a tire on from another mod. Ask for help if you want a different tire with the same specs as the racing slicks.
Because of the thousands and thousands of car parts out there, this mod encourages you to make, and even publish, your own resource and data packs. Ask for help in our Discord if you need it.
Planned
- A shaft network in place of the wireless connections, so building a car feels like playing Create
- Motorcycles: a single-wheel suspension, a tire model for leaning, gyroscopic torque modeling, and a balance assist
- Easier to select difficulty settings: easy, medium and hard
- Improved aerodynamics
- Electric and hybrid powertrains, with regenerative braking
- Cars made of more than one body, for articulated vehicles and mechs
- A setup program on the steering wheels to pair with the intial building of the car and complete the whole experience
- More drivetrain detail: a soft rev limiter, clutch heat, launch control, automatic shifting, and fuel with weight
- A lot more
常见问题
Create: Motorsports 支持哪些 Minecraft 版本?
Create: Motorsports 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Create: Motorsports 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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