截图
介绍
介绍由机器翻译自 Modrinth 原页面,仅供参考。
Create: Hostile Skies

Hostile Skies 会在玩家附近生成巡逻的掠夺者飞艇,并让它们在空中盘旋。本模组力求带来尽可能沉浸的体验,因此每艘飞艇都是一艘真正可以驾驶的黑色飞艇。趁它们飞行时登船并搜刮箱子;当然,你也可以选择完全不去招惹它们!但胆敢出手的玩家……就要承担后果了。
⚠️ 抢先体验
这是首次公开发布。本模组可正常游玩,应该也比较稳定,但目前内容有限。
目前需要将模拟距离设置为 10。
如遇到任何问题,请在 Discord 中反馈。
功能
- 6 艘飞艇,分为 3 个等级:3 艘 T1、2 艘 T2 和 1 艘 T3。
- 等级进阶:击败袭击队长,逐步解锁更高等级的飞艇
- 不祥之兆联动:饮用不祥之瓶,确保生成已解锁的最高等级飞艇,并按等级调整船员和战利品
- 自动驾驶:飞艇会通过舵轮和操纵杆自行飞行。它还会尝试避开地形,并在卡住时设法脱困。
- 夺取飞艇:击败船长并将其「船长命令」带到舵轮处,飞艇就归你驾驶
- 宽恕机制:如果你在飞艇上死亡,飞艇会减速,给你时间返回
- 战利品:箱子中装有分类整理好的资源、补给品,或来自机械动力和 Aeronautics 的维修零件
- 高度可配置:可通过游戏内的配置界面调整生成频率、等级门槛、船员规模等设置
- 多人游戏:支持玩家组队、加权选取目标、个人冷却时间和全局袭击数量上限
后续计划
- 当然还有更多飞艇!
- 不同阵营
- 兼容 Create: Big Cannons
- 进度
- 更多飞行模型
- 强制加载袭击
预告片即将推出……
配置
hostile_skies-common
请提供要翻译的英文内容。
#General settings for raid encounters
[general]
#Set to false to disable all automatic raid spawns
enableRaidSpawns = true
#Whether players can capture ships using Captain's Orders
enableShipCapture = true
#Broadcast raid debug messages in chat
debugChatMessages = false
#Minutes the raid will patrol for until they get bored and leave.
# Default: 14
# Range: 1 ~ 60
patrolTimeMinutes = 14
#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
#Minutes between spawn attempts
# Default: 15
# Range: 1 ~ 120
spawnAttemptInterval = 15
#Starting spawn chance (%) on first attempt
# Default: 10.0
# Range: 0.0 ~ 100.0
spawnChanceBase = 10.0
#Added to spawn chance (%) after each failed roll
# Default: 4.0
# Range: 0.0 ~ 100.0
spawnChanceIncrement = 4.0
#Maximum spawn chance (%) Never exceeds this
# Default: 50.0
# Range: 0.0 ~ 100.0
spawnChanceMax = 50.0
#Spawn chance increment (%) when blocked (max raids or no eligible groups).
#Set lower than normal increment to prevent rapid back to back spawns.
# Default: 1.0
# Range: 0.0 ~ 100.0
spawnChanceBlockedIncrement = 1.0
#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
#Maximum active raid encounters server-wide
# Default: 3
# Range: 1 ~ 20
maxActiveRaids = 3
#Minutes of cooldown per player after an encounter ends
# Default: 10
# Range: 0 ~ 120
personalCooldownMinutes = 10
#Radius (blocks) within which players are grouped as one target
# Default: 200
# Range: 50 ~ 1000
playerGroupingRadius = 200
#Base weight for target group selection (before tier/Bad Omen bonuses)
# Default: 10.0
# Range: 1.0 ~ 100.0
targetWeightBase = 10.0
#Additional selection weight per unlocked tier
# Default: 1.0
# Range: 0.0 ~ 50.0
targetWeightPerTier = 1.0
#Additional selection weight per Bad Omen level
# Default: 10.0
# Range: 0.0 ~ 100.0
badOmenWeightPerLevel = 10.0
#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
#Enable tier 1 ships (Scout)
enableTier1 = true
#Enable tier 2 ships (Patrol)
enableTier2 = true
#Enable tier 3 ships (Warship)
enableTier3 = true
#Enable tier 4 ships (Flagship)
enableTier4 = true
#Captain kills required to unlock tier 2
# Default: 8
# Range: 0 ~ 1000
tier2UnlockKills = 8
#Captain kills required to unlock tier 3
# Default: 25
# Range: 0 ~ 1000
tier3UnlockKills = 25
#Captain kills required to unlock tier 4
# Default: 50
# Range: 0 ~ 1000
tier4UnlockKills = 50
#Spawn weights per tier. Higher number = more likely to be selected
[tier_system.weights]
#Tier 1 spawn weight
# Default: 35
# Range: 0 ~ 1000
tier1Weight = 35
#Tier 2 spawn weight
# Default: 30
# Range: 0 ~ 1000
tier2Weight = 30
#Tier 3 spawn weight
# Default: 25
# Range: 0 ~ 1000
tier3Weight = 25
#Tier 4 spawn weight
# Default: 10
# Range: 0 ~ 1000
tier4Weight = 10
#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
#Crew size multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenCrewMultiplierBase = 1.5
#Additional crew multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenCrewMultiplierStep = 0.5
#Loot quantity multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenLootMultiplierBase = 1.5
#Additional loot multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenLootMultiplierStep = 0.5
#.
#Captain kill tracking settings.
[captain_kills]
#Whether kills from raid ship captains count toward tier progression
raidCaptainKillsCounted = true
#Per-player tracking (true) or shared server-wide total (false)
perPlayerKillTracking = true
#.
#Sound settings for raid encounters.
#Play a horn sound when a raid ship spawns nearby
enableSpawnHornSound = true
#Range in blocks at which the horn sound is audible
# Default: 200.0
# Range: 10.0 ~ 1000.0
hornSoundRange = 200.0
#.
#Emergency departure and destruction settings.
[departure]
#Enable the explosion destruction sequence on emergency departures.
#When false, unclaimed ships still depart with alarm sounds but despawn cleanly.
enableExplosions = true
#How long (in seconds) debris fragments persist before being cleaned up
# Default: 30
# Range: 5 ~ 600
debrisLifetimeSeconds = 30
依赖项
运行此模组需要以下必需模组:
鸣谢:
Marume 制作了标志 https://www.artstation.com/pietrogatto
Vorteks47 协助建造了船只
感谢 Create Aeronautics Discovery 团队在消失系统上的灵感
船只鸣谢
- Rheo – Sky Reaver
- Hawkc08 – Graf
常见问题
Create: Hostile Skies 支持哪些 Minecraft 版本?
Create: Hostile Skies 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Create: Hostile Skies 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
评论
登录后评论和评分