截图
介绍
Allow to use Kubejs, customize Create’s Heat Source Block, HeatLevel.
Please use Kubejs Create Mod when adding recipes, and use the heatLevel() method to set the heat level.
//server_scripts
ServerEvents.recipes(e => {
e.recipes.create.mixing('diamond', 'coal_block').heatLevel("BLAZE")
e.recipes.create.compacting('diamond', 'coal_block').heatLevel("BLAZE")
});
Rregister Heat Source and Heat Level
//startup_scripts
CreateHeatJS.registerHeatEvent(event =>{
event.registerHeatLevel("BLAZE",3,0xED9C33)
event.registerHeatSource("BLAZE","minecraft:furnace[facing=north,lit=true]")
event.registerHeatSource("BLAZE","minecraft:fire")
// event.registerHeatSource("PYROTHEUM","minecraft:furnace[facing=south,lit=false]",blockstack => {
// const $AbstractFurnaceBlock = Java.loadClass("net.minecraft.world.level.block.AbstractFurnaceBlock");
// if(blockstack.hasProperty($AbstractFurnaceBlock.LIT)){
// return blockstack.getValue($AbstractFurnaceBlock.LIT).booleanValue();
// }
// })
})

常见问题
Create Heat JS 支持哪些 Minecraft 版本?
Create Heat JS 支持 Minecraft Java 版 1.19.2–1.20.1,共 2 个版本,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Create Heat JS 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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