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Create: Commerce

作者:jwalkin

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.

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介绍

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📦 Create: Commerce

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.


✨ Overview

Create: Commerce adds a fully physical, logistics-based economy to Minecraft.

Produce, pack, dispatch, and deliver goods to get paid.

Villages become real economic endpoints, and your Create factory becomes part of a living supply network.

Create: Commerce is designed first for modpack devs to configure values of bulk trade items, ie. _an incentive to mass produce items in Create_. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.


⚙️ Key Features

🏪 Village Trade System

  • Every village has a unique commerce profile
  • Villages accept specific goods based on their village type
  • Fixed, configurable pricing using the Create: Numismatics _Spur_ currency (if installed, otherwise Emeralds are used)
  • Configurable daily/weekly/whenever caps ensure anti-cheese and natural competition (or alliance) between players

📊 Block 1: Trade Terminal

  • View all linked villages
  • See eligible items, caps, and payouts
  • Village details and coordinates

📚 Block 2: Depot Lectern

  • Accepts items from the block UI, hoppers on the sides, or dropped into the top face
  • Converts goods into Spur instantly
  • Fully automatable

📋 Dependencies

Required:

  • Neoforge _21.1.187_ or higher
  • Create _6.0.6_ or higher

– Create: Numismatics _1.0.18_ or higher

Recommended:

  • Areas / Random Village Names for automatic village naming

🗺️ Roadmap

  • Village orders/contracts (specific item requests for higher payouts)
  • Plan delivery routes in the Trade Terminal
  • Advanced compatibility with Create: Aeronautics and other addons
  • Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)

❔ FAQ

Can I…?

  • Do whatever you want with the mod, as long as it remains free & open source (GPLv3 License)

How do I adjust trades, values, village types, etc?

  • Configs will generate in the ‘_Create_Commerce_‘ folder upon world load.
  • Easiest way is to open the _create_commerce-items.json_ in Notepad++, select ‘_View_‘ > ‘_Fold All_‘, then open up the “_item_overrides_” tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.
  • Village types can be fully configured in _create_commerce-villages.json_. You can add your own types, remove default ones, or edit any parameter.

Will you port to…?

  • My objective is to polish 1.21.1 NeoForge before considering other versions.

Mod compatibility?

  • This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.

What if I update a mod and new items are added?

  • The config will automatically add any eligible items.

常见问题

Create: Commerce 支持哪些 Minecraft 版本?

Create: Commerce 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Create: Commerce 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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