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Create : Cobblemon Integrations

Adds Cobblemon content into Create’s systems—bringing Pokémon into automation, crafting, and fluid-based production. It expands Create without replacing it, making everything feel like a natural extension instead of a separate system.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Current Features
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🔥 Pokémon-Powered Blaze Burners
–

  • Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
  • Place them into the world as a functional Create Blaze Burner
  • Burners behave like standard Create burners while being powered by the captured Pokémon
  • Pokémon data is preserved between placement, pickup, and breaking
  • Fully supported on Create contraptions and trains

⚙️ Data-Driven Species Support

Supported Pokémon are fully configurable via datapacks.

  • Add or remove supported Pokémon without modifying the mod
  • Extend compatibility to other Pokémon or custom Cobblemon content
  • Built to support future expansion into other machine types

Default file:

data/createcobblemonintegrations/burner_species/default.json

Example:

{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
 

⚙️ Create-Based Poké Ball Crafting
–

  • Full Poké Ball crafting system built around Create automation
  • Multi-step production pipeline:
  • Pressing → materials into sheets
  • Cutting → sheets into bottom blanks
  • Pressing → blanks into finished components
  • Supports multiple tiers of Poké Balls with proper progression
  • Heat-based processing for higher tiers (heated / superheated)
  • Scaled outputs reward automation:
  • Apricorn processing yields increased sheet output
  • Sheets produce multiple components per operation
  • Designed for full integration with belts, deployers, and assembly lines

🧪 Medicinal Fluid System
–

  • Introduces a fluid-based production system for Cobblemon medicine
  • Medicinal Brew acts as the base fluid for all recipes
  • Fluid-based crafting for:
  • Potions (Potion → Super → Hyper → Max)
  • Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
  • Full Restore
  • PP items (Ether, Max Ether, Elixir, Max Elixir)
  • Processed using Create mixing and fluid systems
  • Fully compatible with pipes, tanks, and automated bottling setups

⚙️ Expanded Create Integration
–

  • Added Create-based processing recipes for Cobblemon medicine and related items
  • Designed to shift progression from static crafting → automated production chains
  • Encourages scalable factory builds for healing and utility items

Design Philosophy
–

This mod focuses on integration over replacement.

Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:

  • Feels immersive and logical
  • Encourages creative automation setups
  • Rewards factory-style scaling and efficiency
  • Avoids invalidating existing Create progression

Planned Features
–

The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems:
🌊 Fluid Systems (Pumps & Generators)

Water-type Pokémon acting as passive or powered fluid sources
Continuous or rate-based fluid generation tied to species and strength

❄️ Cooling & Freezing Systems

Ice-type Pokémon functioning as cooling blocks for fans
Variable cooling strength affecting processing speed

⚡ Power & Kinetic Concepts

Pokémon-based alternatives to traditional Create power sources
Potential scaling based on Pokémon traits or conditions

🧬 Expanded Machine Roles

Assign Pokémon to different machine roles based on type or traits
Long-term goal of a flexible “Pokémon workforce” system

Notes
–

Server-friendly and designed with multiplayer in mind
Pokémon ownership and interaction rules will expand over time
Current focus is stability, performance, and system expansion

常见问题

Create : Cobblemon Integrations 支持哪些 Minecraft 版本?

Create : Cobblemon Integrations 支持 Minecraft Java 版 1.21.1–1.21.11,共 11 个版本,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Create : Cobblemon Integrations 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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