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Configurable Everything

作者:FrozenBlock

Adds configurability to many parts of the game

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介绍

中文介绍正在准备中,下面暂时显示原文。

Configurable Everything aims to add a config to almost everything in the game. We want this mod to be useful for modpack creators while giving a fun tool for normal players to play around.

Configurable Everything utilizes datapack codecs in config serialization to make advanced configs, which in turn allow for a lot of things.
Here’s some examples of a lot of things that this mod adds a config to:

  • Biome modification
  • Biome placement
  • Datafixers
  • Splash texts
  • Default entity attributes
  • Fluid speeds
  • Screen shaking
  • Surface rules
  • Daylight cycle speed

Configurable Everything also has datapack support, in 2 different manners, both of which can be disabled.

  1. In the Configurable Everything config folder, there is a “datapacks” folder, which will apply any valid datapacks in that folder across all worlds.
  1. Datapacks can expand upon the config files.
  • For example: A datapack can add and remove biomes by utilizing the same function as the biome placement config, instead of overwriting the dimension data.

Configurable Everything also has Kotlin scripting, but requires Fabric Kotlin Extensions to function.
Kotlin scripts can interact with the entire game’s codebase, including all mods and libraries present.

Information about scripting can be found on the wiki.

Mod icon made by Merp

常见问题

Configurable Everything 支持哪些 Minecraft 版本?

Configurable Everything 支持 Minecraft Java 版 1.20.1–26.1.2,共 17 个版本,可用的加载器:Fabric / Quilt。下载时注意选择和你游戏版本一致的文件。

Configurable Everything 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。

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