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Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ]

作者:Mechasphinx

A weapon mod that adds progression, animations, customization, armor, bows, and more!

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介绍

中文介绍正在准备中,下面暂时显示原文。

 

 

 

 

 

 

 

 

This mod adds bows, weapons, shields, armor, animations, target dummies, customization, and everything added has progression and tiers! (Except the trident, that doesn’t have any tiers, as its a special weapon)

 

Getting right to the premise, I wanted to make a mod that adds just everything ive wanted from a mod, singular, without issues when added to a modpack, no having to download multiple things or deal with 800+ mod hassles and 30 million keybind overlaps.

 

The weapons and features added are as follows:

 

Bow Variants and Tiers, Including Shortbows, wood though netherite, and Longbows, wood through netherite, and the Heavy Crossbow & Arbalest, without Variants, but they make up for it with being crossbows, I guess.

 

Sword Variants and Tiers, Including Daggers, Longswords, and Zweihanders, complete with Half-Swording!

 

Armor Variants and Tiers, Including Chainmail Variants, Studded Leather with Tiers, and Heavy Armor with Tiers.

 

Quivers, which can be placed into bows like bundles, and hold more arrows while modifying all arrows placed inside.

 

Axes, including the Throwing Axe, and Waraxe, with Tiers.

 

Shields, including Bucklers, and each have tiers.

 

Gauntlets, which have tiers, basic Melee, and fast paced, almost faster than Daggers.

 

Each of these weapons I’ve listed, except for Crossbows, Throwing Axes, and Armor, have Different moves which can be Changed and Customized In the Dummy, a new armor-stand like block which allows for DOT testing, Weapon Upgrading, Unlocks, and More!

Upgrading Weapons & Armor, and using them effectively comes with use, being that weapons will gain mastery levels over time, that allow them to power up in the Dummy, and Unlock more attack Variations. 

 

Basic Unlocks for Upgrading only costs regular Exp, and you can convert Mastery Levels into Exp as well. Each weapon type has its own mastery, and things that are bought with mastery points are kept for all tiers and cannot be refunded once bought, I.e., if you spend a mastery level using a copper Zweihander, the same upgrade still applies to every other Zweihander, but not to Daggers. The only thing that doesn’t go between weapons that are bought with MP is Attack Moves, which are local to the specific weapon.

 

Stats of a weapon in comparison to other weapons of its larger type, aka Melee weapons in general, or Shields in General, will show in the dummy screen as well, allowing you to compare your power between weapons in certain stats.

 

There are Augment templates found in certain chests that when applied to a weapon in an anvil, will give one good effect, and one negative effect. Some loot will have augments like these, or even rarely have only one side of the good-bad pair. On top of this, each augment pairing has a rarity, like coomon, rare, and unique, with different power levels, but worse punishments. Augments can be stacked, as all things that are augmented (up to three times per weapon) are active when in the hotbar, not just the hand.

 

Every Upgrade and attack has a description in the dummy, so you don’t need to worry about reading everything right here, as most of this is unimportant description no-one reads because reading is for nerds.

 

Enchantments for weapons are now also bought with mastery points, so if you can’t apply an enchantment you like to a weapon, level it up first, then enchant/anvil.

 

An animation maker, so you can create your own custom weapon animations, and apply them into the dummy gui to use on that weapon, importable or exportable within that instance to apply to other weapons once you make it, for a low exp price per application/edit.

 

常见问题

Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ] 支持哪些 Minecraft 版本?

Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ] 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Combat 101 for Dummies [ Weapon, Animation, Bow, & Level Up Mechanics ] 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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