CodeEffect
作者:Minenash
Adds a new enchantment effect that runs a method registered by a mod for 24w18a's new data-driven enchantments. Similar to its run_function but with code
介绍
中文介绍正在准备中,下面暂时显示原文。
For Users
This mod doesn’t do anything on its own. This library allows mods to call code in data-driven enchantments.
For Devs
Registering your code:
CodeEffect.register(HOOK_ID, (world, level, context, user, pos) -> {
// Code Here
});
or
CodeEffect.register(HOOK_ID, this::stuff);
// ...
public void stuff(ServerWorld world, int level, EnchantmentEffectContext context, Entity user, Vec3d pos) {
// Code Here
}
Using it:
"effect": {
"type": "code_effect:run_code",
"hook": "HOOK_ID"
}
Full Enchantment example:
Sharpness but modified to run the code every tick
{
"anvil_cost": 1,
"description": {
"translate": "enchantment.minecraft.sharpness"
},
"effects": {
"minecraft:tick": [
{
"effect": {
"type": "code_effect:run_code",
"hook": "HOOK_ID"
}
}
]
},
"exclusive_set": "#minecraft:exclusive_set/damage",
"max_cost": {
"base": 21,
"per_level_above_first": 11
},
"max_level": 5,
"min_cost": {
"base": 1,
"per_level_above_first": 11
},
"primary_items": "#minecraft:enchantable/sword",
"slots": [
"mainhand"
],
"supported_items": "#minecraft:enchantable/weapon",
"weight": 10
}
常见问题
CodeEffect 支持哪些 Minecraft 版本?
CodeEffect 支持 Minecraft Java 版 1.21–1.21.1,共 2 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
CodeEffect 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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