Cobblemon Safari
Hunt rare Pokémon against the clock in a Safari Zone of your own. Adds a daily-changing island with its own habitats, timed hunts with Safari Balls, specials of the day, missions, rest houses and a shop, all configurable.
截图
介绍
Cobblemon Safari
A highly configurable Safari Zone for Cobblemon: hunt rare Pokémon of the day against the clock on an island that changes daily. Time limits, allowed Poké Balls, spawns, rewards and the shop are all yours to tune.
Features
A park of its own
The Safari is its own dimension: a single island in a turquoise sea, with its own world border, sky, music and sounds.
- Fourteen habitats laid out around a central summit: grassland, savanna, dunes, badlands, jungle, marsh, mushroom grove, flower meadow, woodland, deep forest, taiga, snowfield, glacier and rocky hills, plus the peaks, a volcano, lakes and rivers.
- Caves everywhere, a giant pillared cavern under the summit and a lush cavern in the south, each reached by its own winding passage.
- A new map every day. At the first server start of a new day, the island is regenerated with a new layout, flat, gentle (the default), rolling or mountainous as you choose. Sessions, stats, banked time and points are kept.
- Its own soundtrack: six original tracks, one per zone, and the cries of the Pokémon that actually live in each biome.
- Nothing to break. Inside, players take no damage and cannot change the terrain. Poké Cakes and Poké Snacks can still be placed as bait, and berries, apricorns and Galarica nuts picked; each Cobblemon plant has its own switch. Hunger can be frozen too, so a timed hunt is not spent eating.
Safari Gates
Rare lodges in the overworld’s plains, meadows, light forests and savannas. Stand in the shimmering pane like a nether portal, or talk to the Safari Warden next to it, and you are in. His Pokémon roam the plaza: they cannot be caught, battled or hurt. Use /locate structure cobblemon_safari:safari_gate to find the nearest one.
Timed hunts
- Safari Tickets add 30 minutes of Safari time, banked up to 4 hours. Entering at a gate spends the bank, up to 2 hours per hunt.
- Earn tickets by trading overworld goods at the shop (16 Apricorns, 24 Berries, 1 evolution stone or 1 fossil, once per rotation each, choosing which kind you give) or by finding them in village chests, desert and jungle temples and Cobblemon ruins.
- A stopwatch HUD, made of a Safari Ball, whose hand spins faster as time runs out, with chat warnings from 15 minutes down to 10 seconds.
- An end-of-game recap with every Pokémon caught, the Safari points earned, the missions completed, the species new to your Safari Pokédex, a beaten record and the advancements unlocked. Leave early through a rest house clerk and the unused time goes back to your bank.
Restricted Poké Balls
Only Safari Balls and Master Balls work inside by default (configurable). A Safari Ball thrown at a Pokémon outside of battle gets a strong catch bonus, so hunting without battling feels right, and a Pokémon you fish is left free on the bank instead of starting a battle. But miss, and the Pokémon may run away, all the more likely the rarer it is and the more balls you already wasted on it (configurable; legendaries and shinies stay by default). The shop hands out 30 free Safari Balls once a day.
Rare Pokémon of the day
Every four hours, the mod draws a few uncommon, rare and ultra-rare species from whatever is installed (Cobblemon and your spawn datapacks) and spawns them near players, only in their own habitat and at their own hours: a nocturnal species comes out at night, a cave dweller waits for darkness. Legendary, mythical, ultra beast and paradox Pokémon each have their own switch and a per-rotation cap.
Some rotations bring a swarm: one species comes out in numbers in one habitat until the next rotation. And on full moon nights, Fairy and Ghost Pokémon come out more. Both are announced in the chat and configurable.
Cobblemon’s natural spawns fill the park too, faster than usual, and they favour species you have not caught yet.
Rest houses
Ten Pokémon Centers stand on every map: eight on the surface, the entrance one right where you arrive, and one deep in each of the two great caverns, beside the passage that leads down to it. Each has two Healing Machines, a PC, a cooking corner with a Poké Pot, a Safari Clerk who runs the shop, lists the missions and can walk you out early, and a Safari Guide who takes you to any other rest house of the island, named by its biome, with a short travel cinematic seen by everyone around: a double of you leaps off on your own flying Pokémon (or a Staraptor if you have none) in a gust of wind and lands at the destination, or, to and from the caverns, rides a digger of your party (or a Dugtrio) that dives into the ground and bursts out in front of the destination. One trip every 30 seconds by default, a wait shared with the Escape Rope, whose trips are filmed too, with a dive under the water when used in it.
Missions and Safari points
- Every catch earns Safari points, more for rare species, today’s specials and shinies.
- Each rotation brings three missions drawn among thirteen kinds (a species, a type, one of today’s specials, a habitat, different species, without a battle, at night, fishing…), the same for everyone, paid once per player, with a bonus when all are done. Too hard? The clerk swaps one for you, for a few points. Every kind, its reward and the species it may ask can be configured.
- Every Pokémon you catch there keeps the Safari Mark: “Tauros the Safari Find”. Catch it at the right moment and it gets an event mark too: one of the specials of the day (“the Star of the Day”), a swarm (“of the Swarm”), a full moon night (“of the Full Moon”), or fished first (“the Safari Catch”).
- Your Safari career shows in the game’s own Statistics screen: hunts, time hunted, Pokémon, shinies and specials caught, best hunt, points earned and spent, missions completed, rest house trips, Pokémon fished.
- A Safari advancement tab of 47 advancements, from your first steps in the tall grass to fishing from a boat, with a few hidden ones.
- The shop sells a fixed list plus random Pokémon, items and Poké Balls that change with each rotation, a cooking tab, and the ticket trades. Pokémon cards show the animated Cobblemon model.
Safari Wall Screens
A screen on an arm that you can tilt toward the floor or the ceiling, up to three wide. It shows today’s specials with their animated models, your own Safari record, the missions with your progress, or your Safari Pokédex (the species you caught in each habitat), over a pixel-art landscape that follows the time of day. Every colour can be changed.
Decoration
- Safari Banners: 17 pictures, 11 of them animated (river waves, fireflies, a waterfall, a Poké Ball throw…). Resource packs can add their own.
- Coat rack with a ranger’s jacket and a hat you can dye in 16 colours.
Escape Rope
Lent on entry and taken back on exit. Use it to choose: climb from a cave to the nearest safe spot in the open air, or go to the nearest rest house (one trip every 30 seconds by default, shared with the Guide).
Everywhere else
- Fabric and NeoForge, same features on both.
- Fully configurable: three JSON files cover the rules, the shop and each player’s display. See CONFIG.md.
- Datapack-friendly: target the park with its biome tags (
#cobblemon_safari:safari_forest…), replace the NPCs, dialogues and structures. The example folder has a sample of everything. - Translated in English, French, German, Spanish (Spain and Mexico), Italian, Portuguese (Brazil), Polish, Russian, Japanese, Korean and Chinese (Simplified).
How to play
- Get a Safari Ticket: trade Apricorns, Berries, an evolution stone or a fossil at a Safari shop, or loot one from a chest.
- Use the ticket (right-click) to bank its time.
/safarishows your time and points. - Find a Safari Gate and stand in its pane, or ask the warden.
- Hunt: throw your Safari Balls, check the wall screens for the specials and missions, heal at the rest houses.
- When the clock hits zero you are sent back where you came from, with a recap of your catches.
Crafting
| Item | Recipe |
|---|---|
| Safari Wall Screen | 3 iron ingots on top; glass pane, Safari Ticket, glass pane; glass pane, redstone dust, glass pane |
| Safari Banner | Any banner + a Safari Ticket (shapeless) |
| Coat rack | Leather on top, a stick under it, three wooden slabs at the bottom |
The Safari Gate block is creative-only, for operators who want to build their own gate.
Commands
Players have two commands: /safari, which shows their time left, banked time and points, and /safari dex [habitat], their Safari Pokédex (progress per habitat, or the species caught and missing in one habitat). Everything else goes through the gates, the NPCs and the wall screens.
Operators (level 2) have /safari info, enter, exit, time, credit add, points add, stats, top, today, shop, rotate, reset and reload.
Installation
- Install Cobblemon 1.8.0 or later for Minecraft 1.21.1.
- Drop the Cobblemon Safari jar for your loader into the
modsfolder. - Start the game. The config files are created in
config/cobblemon_safari/.
Dependencies
| Dependency | Required | Version |
|---|---|---|
| Minecraft | Yes | 1.21.1 |
| Cobblemon | Yes | 1.8.0+ |
| Fabric API | Yes (Fabric) | any for 1.21.1 |
| Fabric Language Kotlin | Yes (Fabric) | any |
| NeoForge | Yes (NeoForge) | 21.1.182+ |
Client or server?
Both. The mod adds a dimension, blocks, items and screens, so it must be installed on the server and on every client. On NeoForge, a client without the mod is refused when it joins.
In single player, nothing else to do.
More
- CONFIG.md: every setting of the three config files.
- TECHNICAL.md: how the mod works under the hood, for datapack makers and contributors.
- example/: a sample config, datapack and resource pack.
- CHANGELOG.md: what changed in each version.
Credits & License
- Developer: Darcosse
- Music, textures and NPC models: original, made for the mod
- Pokémon sprites (wall screens’ sprite mode): E19 Cobblemon Minimap Icons by Emery319, icons by MBCMechachu, under the Mozilla Public License 2.0 (see
NOTICE.txtnext to them) - License: MIT, except the Pokémon sprites (MPL 2.0, above)
Found a bug or have an idea? Open an issue on GitHub.
常见问题
Cobblemon Safari 支持哪些 Minecraft 版本?
Cobblemon Safari 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。
Cobblemon Safari 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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