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ChunkAPI

作者:FalsePattern

Manage custom data inside chunks without hassle.

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介绍

中文介绍正在准备中,下面暂时显示原文。

A mod for adding custom data to chunks without the hassle of writing custom packets, event handling,
loading hooks, and more.

Licensed under the LGPLv3 license

Originally developed by FalsePattern

Mod logo by Houstonruss

Goals


It is a goal to provide a way to add custom data to chunks without having to modify any vanilla classes.
The API will also provide a simple way to implement the custom serialization/deserialization of the data,
both for the networking and the NBT format.
An optional goal is to provide a way to register DFUs for the custom data, but this is not a priority.

Non-Goals


It is not a goal to provide any kind of callback/hook system for anything except saving/loading and netcode, any kind
of extra behavior should be implemented in the mod using ChunkAPI.

Storage is not provided by the API, the user is expected to implement their own storage system. A good example
is using a mixin to add a field to the chunk class, and using that field to store the data.

Motivation


Modifying chunk packet data involved incompatibly modifying network packets, the chunk class, and the anvil chunk loader,
which is a lot of work for a simple feature. This mod provides a way to add custom data to chunks without having
to modify any of the vanilla classes yourself.

API and spec


The API exposes a way to add custom data to chunks, and a way to register custom serializers for the data.

ChunkDataManager

The ChunkDataManager itself is the primary class used for managing registrations, but does not implement functionality
by itself. For that, you need to use the PacketDataManager, ChunkNBTDataManager, and SectionNBTDataManager
interfaces included inside the ChunkDataManager class.

ChunkDataManager.PacketData

This interface is used for synchronizing data from the server to the client. If your data is only required on the server,
you can freely skip implementing this interface.

ChunkDataManager.ChunkNBTData

This interface is used for saving/loading data from the chunk NBT. This is required if you want to keep persistent data
across world reloads. Note, if you store data per block in the chunk, you should use SectionNBTData instead, as it
is designed with the internal chunk format in mind.

ChunkDataManager.SectionNBTData

This interface is mostly identical to ChunkNBTData, but is designed for storing data per block in the chunk.
Instead of being called once per chunk, it is called once per chunk section (16x16x16 blocks, ExtendedBlockStage class).

ChunkDataRegistry

This is where you actually register your manager. You need to do all registrations inside the init phase.
You can also disable specific manager IDs by calling disableDataManager, but this is not recommended, and should
only be used if you know what you are doing. You need to do all the disabling inside the postInit phase.

Packet specification

ChunkAPI modifies the S21PacketChunkData and S26PacketMapChunkBulk vanilla packets, and overwrites their default
formats.

All sizes in the tables below are specified in bytes.

S21PacketChunkData new format:

| Size (bytes) | Datatype | Name |
|————–|———-|—————————-|
| 4 | int | X position |
| 4 | int | Z position |
| 1 | bool | Force Update |
| 2 | short | ExtendedBlockStorage mask |
| 4 | int | Uncompressed data length |
| 4 | int | (n) Compressed data length |
| n | byte[n] | Compressed data |

S26PacketMapChunkBulk new format:

| Size (bytes) | Datatype | Name |
|————–|———————-|———————————|
| 2 | short | (n) Chunk count in packet |
| n * 4 | int[n] | Uncompressed chunk data lengths |
| 4 | int | (m) Compressed data length |
| 1 | 1 | Contains skylight data |
| m | byte[m] | Compressed data |
| n * 10 | (int, int, short)[n] | Chunk Headers (x, z, ebs mask) |

In both cases, the compressed data is populated through the ChunkDataRegistryImpl.writeToBuffer method.
The layout of this data is as follows:

| Size (bytes) | Datatype | Name |
|————–|———-|——————-|
| 4 | int | (n) Manager count |
| n * varying | MGRData | Manager data |

Manager data:

| Size (bytes) | Datatype | Name |
|————–|———–|————————-|
| 4 | int | (n) Manager name length |
| n | UTF-8 str | Manager name |
| 4 | int | (m) Manager data length |
| m | byte[m] | Manager data |

Dependencies


FalsePatternLib

UniMixins

常见问题

ChunkAPI 支持哪些 Minecraft 版本?

ChunkAPI 支持 Minecraft Java 版 1.7.10,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

ChunkAPI 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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