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Chefmakes’ animation engine

作者:Chefmakes

I couldn't find a player animator which works with me so I spent a month and a half making my own.

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介绍

中文介绍正在准备中,下面暂时显示原文。

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This is just a player animation engine I made for my future mods; Partially because I couldn’t find compatible libs for some odd reason.

At the very moment it, it works in tangent with a blockbench extention, along side a pre-rigged steve model, to create animations for the player(s); The extension handles the parent-child relationship of the body and the arms and head bones (yes, that new blockbench feature). It also supports multiplier along with an API for easier use alongside a full Documentation for using and how it works in general. Only caveat is that it still doesn’t support other forms of frame interpolation except linear.

The best use cases for this mod is when you need simple animations and don’t want to overcomplicate yourself with configuration since all you need is to simply register (details in the repo)

常见问题

Chefmakes’ animation engine 支持哪些 Minecraft 版本?

Chefmakes’ animation engine 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Chefmakes’ animation engine 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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