Boss Tweaks
Fully heal Bosses when all nearby players are defeated, add bossbars to Bosses that lack one... And more!
介绍
A mod that heals Bosses when players are defeated, adds configurable bossbars for any entity (vanilla or modded) and adds some balancing changes for multiplayer servers.
Healing
When a boss has no nearby alive players in a configurable radius, it recovers all of it’s health. Long gone are the days of bed respawn or similar exploits.
Armor Scaling
All bosses have configurable amounts of armor and armor toughness increased for each connected player in the server. Now players are encouraged to cooperate to defeat them.
Persistence
Bosses won’t naturally despawn. You can retry those battles as many times you want if you respawn far from them.
Chest Loot Drops
Defeated bosses will have a chest with it’s loot table waiting to be generated instead of dropping items to the floor. Perfect for usage with Lootr or similar in Multiplayer. (Disabled by default since the Wither and Ender Dragon have empty loot tables in vanilla)
Configurable Bossbars
Now you can add very configurable and performance-friendly bossbars to your favorite (mini)bosses that lack one.
Compatibility
Hardcore Revival: Knocked out players won’t prevent bosses from healing.
Lootr: Boss Loot Chest is compatible with lootr.
Configuration
The server config file located in /config/boss_regen_server.json:
- “detectionRadius”: The radius in blocks from the boss to search for alive players (Used for healing).
- “armorBonusPerExtraPlayer”: Pretty self explanatory.
- “toughnessBonusPerExtraPlayer”: Pretty self explanatory.
The bossbar config file is located in /config/boss_regen_bossbar_config.json:
By default there’s 2 entries for the Warden and Elder Guardian.
Each entry has the following attributes:
- “entityID”: The path to the entity.
- “range”: Distance in blocks from where the bossbar is visible.
- “color”: The color for the bossbar out of the 7 colors included in vanilla (purple, red, white, yellow, blue, green or pink).
- “invisibleUntilHit”: Determines if the bossbar is hidden until the boss has lost at least 1 HP.
To apply each tweak to an entity there’s 4 dedicated tags, located in “data/boss_regen/tags/entity_type”:
- has_armor_scaling: Defaults to #c:bosses.
- has_loot_chest: Is empty by default.
- has_persistence: Defaults to #c:bosses.
- has_regen: Defaults to #c:bosses.
You can configure it with a datapack and enable it by default in all worlds with:
常见问题
Boss Tweaks 支持哪些 Minecraft 版本?
Boss Tweaks 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Boss Tweaks 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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