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Boivindo

作者:daviteleste

A gaunt bovine humanoid that doesn't hunt you, it grades you. It picks the best-fed player, always knows where you are, never runs, and cannot be killed. No boss bar, no chase music.

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介绍

中文介绍正在准备中,下面暂时显示原文。

**Requires GeckoLib and

Fabric API.** Install both alongside this

mod or it will not load. GeckoLib drives the creature’s model and animations.

Boivindo

There is no boss bar. There is no chase music. There is a tall, thin thing with
a cow’s skull that has decided you are the appropriate one, and it is walking
toward you at exactly one speed.

It does not hunt. It processes.


It grades you

Every player carries a slaughter score: hunger, plus saturation, plus how much
meat they have been eating. Beef, pork, mutton, chicken. It is counted, and it is
remembered across sessions.

The Boivindo scores every player within 64 blocks and picks exactly one. The
highest. Everyone else is not a target, not a threat, not anything: it will turn
its head to look at them, and that is all that ever happens.

Being well fed is the danger.

It always knows where you are

Nothing about it uses line of sight. Not the targeting, not the pathing. Its head
tracks you through stone. Walls do not break contact, because there is no contact
to break. Closing a door only means it has to walk to the door.

Hiding does not work. It was never looking for you.

It never hurries

Fixed speed, 0.23. There is no sprint. It does not lunge, it does not ambush, and
it does not lose interest. It opens doors and takes the long way round, and it
arrives when it arrives.

You cannot lose it. You can only make it take longer.

It cannot be killed

Hit it enough and it goes down: twenty seconds face down on the floor, and then
it stands back up with full health. Damage buys you time and nothing else.

The only way out is to stop being appropriate. Let your hunger drop, stop eating
meat, and keep it that way for a full in-game day. Then it simply turns around
and walks off.

Before it arrives

Thirty to ninety seconds before it appears, the world starts sounding like a
cattle yard that is not there. Muffled lowing from a direction that does not
resolve. Chains. Heavy hooves on a hard floor. Torches near you go out. The music
stops and does not come back.

Then it is somewhere in the building with you.


What it does not have

No boss bar. No health bar. No chase music. No jump scares. No advancement
telling you what it is. No lore book explaining where it came from.

The horror is that it is never in a hurry and always knows where you are.


Requirements

| | |
|—|—|
| Minecraft | 26.2 |
| Loader | Fabric (Loader 0.19.3+) |
| Java | 25 |
| Fabric API | 0.155.2+26.2 or newer |
| GeckoLib | 5.5.3 (Fabric build for 26.2) |

Required on both client and server.


Notes

The model, animations, textures and sounds are all built from scratch for this
mod. The texture sheet is painted procedurally from the model’s own UV map, and
the sounds are synthesised rather than sampled.

All rights reserved. The Boivindo, including its design, model, animations,
textures, sounds, name and code, is not free to reuse. Play with it all you like;
do not reupload it, repackage it, put it in a modpack, or reuse its assets
without asking first.

常见问题

Boivindo 支持哪些 Minecraft 版本?

Boivindo 支持 Minecraft Java 版 26.2,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Boivindo 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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