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Bleed Zone 7

作者:CandySheep

[Bleed Zone 7]:Bleed Zone-7 is a Minecraft mod centered on cultivation, World-Dao weapons, and boss challenges. We're a small newbie team — PBR textures and a bilingual Wiki are already done. Come try it!

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# 七号区 · Bleed Zone 7

> 地月集团的档案,只剩这么几页。

> Only a few pages of the Earth-Moon Group’s archives survive.

记录者写道:空间出了问题。旧时代一个编号为「七号区」的地方,和我们的世界串流到了一起。从那以后,不属于这里的东西开始出现:被改造过的血妖成群游荡,平原上落下停摆的实验室,玻璃里有东西在看着你。人也变了,有人发现自己体内多了一种可以调动的能量。档案末尾潦草地补了一句:击败末影龙之后,空间更不稳了。

The recorder wrote that something had gone wrong with space. A place from an older era, designated Zone 7, has bled into our world. Since then, things that don’t belong here keep appearing: packs of modified bloodfiends roam the land, silent laboratories have dropped onto the plains, and something watches you from inside the glass. People changed too; some found a new kind of energy inside them that they could command. A last line is scrawled at the end of the file: after the Ender Dragon fell, space grew even less stable.

**七号区(Bleed Zone 7)** 是一个以修炼成长为主线的大型生存模组:从始量境一路修到创世境,觉醒世界道,修习战法与心术,锻造会成长的世界道武器,用注射器和制药台调配自己的药剂;再穿过机械纪元之门,走进一个赛博废土与霓虹城市并存的新维度。它适合单人慢慢养成,也为联机准备了队伍、按人数变强的首领和多人仇恨。

**Bleed Zone 7** is a large survival mod built around cultivation: climb from First Measure all the way to Genesis, awaken World Veins, learn Battle Arts and Heart Arts, forge World Vein weapons that grow with you, and brew your own medicine with an injector and a Pharmacy Bench. Then step through a Mech Era Gate into a new dimension where cyber-wasteland meets neon cities. It works as a slow single-player journey and is built for multiplayer too, with teams, bosses that scale with the number of players and threat-based boss aggro.

## 世界与维度 · World and Dimensions

主世界被串流改写了:平原上散落着暴君熊实验室,地底的兽栏里关着沉睡的改造暴君熊;血焦晶簇斜插在地面上,红色的电在晶刺之间游走;樱花树林的最中心,可能长着一棵巨大的月见树。各个群系里长出了能量植物,有的要挨着岩浆,有的只长在樱花树下。

The Overworld has been rewritten by the bleed. Tyrant-Bear laboratories stand abandoned on the plains, a sleeping Tyrant-Bear locked in the pen beneath; Bloodcinder Clusters jut from the ground, red lightning crawling between their spikes; and at the heart of a cherry grove, a giant Moonview tree may be growing. Energy plants sprout across the biomes, some only beside lava, some only under cherry blossoms.

用不稳定元素搭一个框,拿空间源石点亮,就是机械纪元之门。门后是七号区:昼短夜长,有自己的时间和天气。荒野里有沙丘、绿洲和斜刺向天的银罡石尖刺群;雷鸣峡谷里是断裂的台地、翘起的巨岩板和不停落下的蓝色雷电,谷底流淌着卫气矿脉;至暗元素高原被龟裂成一线天,盆地里积着会把人往池心拖的至暗原油。

Build a frame of Unstable Flux and light it with a Void Stone to open a Mech Era Gate. Beyond it lies Zone 7, with short days, long nights and its own time and weather. The wasteland holds dunes, oases and Silvergang spike clusters stabbing at the sky; the Thunder Canyon is a land of broken mesas, tilted rock plates and endless blue lightning, with Wardstone veins running along its floors; and the Umbral Element Plateau is split into narrow crevices, its basins pooled with Umbral Crude that drags anyone who wades in toward the center.

荒野尽头是霓虹城市:每座城一百多栋楼,依着地势层层抬高,城墙和关口围着城区,城与城之间有公路相连。城区是安全区,荒野才是血妖的地盘——在荒野里打得越久,闻声而来的怪就越多。

Past the wasteland lie the neon cities: over a hundred buildings each, rising in terraces with the land, ringed by walls and gatehouses and linked by highways. Cities are safe zones; the wasteland belongs to the bloodfiends, and the longer you fight out there, the more of them come, drawn by the noise.

## 修炼体系 · Cultivation

境界是整条成长线的主轴,一共十境:始量、刻痕、领海、域海、御界、起源、原始、真主、封神、创世。境界不会自动提升,条件达成后要在修炼面板里亲手突破;每一境都会改变你的身体:更多的生命、更少的饥饿、超限疾跑、属于自己的领域……

Realms are the backbone of progression, ten in all: First Measure, Branded, Tidewater, Tidebound, Bounds-Master, Origin, Primordial, True Sovereign, Apotheosis and Genesis. You never advance on your own; once the conditions are met, you break through from the cultivation panel, and every realm changes your body: more health, less hunger, Overlimit Sprint, a Domain of your own and more.

突破元素是你能调动的能量,放技能会消耗它;神痕从刻痕境起显现,代表这具身体能承载多少。每一境的突破方式都不同:始量境分九层慢慢积累,领海境要泡进锻体液浴缸硬扛,御界境要拆解世间万物来「造界」,起源境要在打坐中斩掉自己的心魔,原始境要渡世界道的天劫,真主境要在杀戮中凝出无敌之势。

Flux is the energy you command, spent by your skills; Brands appear from Branded on and show how much your body can hold. Every breakthrough is different: nine layers of slow growth at First Measure, enduring a Body-Forging Fluid bath for Tidewater, disassembling the world’s blocks to forge your own world for Bounds-Master, slaying your own Heart Demon in meditation for Origin, surviving your World Vein’s Tribulation for Primordial, and building Invincible Momentum through battle for True Sovereign.

在修炼蒲团上打坐、吃石头和能量植物、注射能量液、在战斗中临场悟道,都能推动修炼。但每个境界都有桎梏,想走得更远,只能一境一境地往上破。

Meditating on a cushion, eating stones and energy plants, injecting Energy Fluid and sudden Battle Epiphanies all push your cultivation forward. But every realm has its shackles, and the only way further is to break through, one realm at a time.

## 世界道 · World Veins

世界道是散在地脉里的十六条规则:空间、烈焰、雷电、回忆、巡风、水源、金属、至暗、玉石、血腥、天木、辉光、寒霜、剑意、刀意和数流,每条最高九环。环数既是突破后期境界的条件,也会给同属性的世界道武器加伤害。

World Veins are sixteen laws scattered through the veins of the earth: Void, Ember, Storm, Memory, Windtrace, Tide, Iron, Tenebris, Jade, Blood, Verdant, Radiance, Frost, Edge, Cleave and Dataflow, each with up to nine rings. Rings are both the key to the higher realms and a damage bonus for World Vein weapons of the same element.

你走哪条道,由你怎么活决定:突破领海境时,会按你之前打过什么、去过哪儿、吃过什么,觉醒一条最相称的世界道;之后的所作所为,还会慢慢积累对其他世界道的感悟。被雷劈过的人,离雷电世界道就更近了一步。

Which Vein you walk is decided by how you live. When you reach Tidewater, one Vein awakens to match what you fought, where you went and what you ate before, and your later deeds slowly build insight into the others. Anyone who has been struck by lightning is one step closer to the Storm Vein.

## 战法与心术 · Battle Arts and Heart Arts

战法是打出去的东西,目前有十三门:云燕给你二段跳和空中前窜;电击术、烈焰术、风刃、岩锥是顺手的主动战法;御器术让兵器悬在身边替你出手;新安剑法和地月近卫刀挥出剑气;破军把蕴养在兵器里的突破元素化成一道剑气;炎暴、海啸、数流之光、数流天罚则是大范围的高阶战法。每门四层,靠击杀练上去。

Battle Arts are what you unleash, thirteen so far. Cloudswallow gives you a double jump and an air dash; Shock, Ember, Windblade and Stonespire are your everyday active arts; Bladeflight keeps weapons hovering around you to strike alongside you; Xin’an Swordplay and Earth-Moon Guard Blade loose sword qi; Breaker of Armies pours the Flux stored in your weapon into a single devastating slash; and Flamestorm, Tsunami, Datalight and Datafall are large-scale high arts. Each has four ranks, trained through kills.

心术是改体质的路子,同时只能主修一门:血魔主修血量和吸血,神匠给你锻造的装备打上词条,九幽强化元素类战法,破解注元主修数流、能用元素电池给武器充能。心术能修到多少,看你的境界。

Heart Arts reshape your body, and you can practise only one at a time: Blood Demon builds health and lifesteal, Godsmith stamps affixes on the gear you make, Ninefold Abyss empowers elemental Battle Arts, and Crack-and-Infuse, built on Dataflow, charges weapons with an Element Battery. How far a Heart Art can go depends on your realm.

## 世界道武器与装备 · World Vein Weapons and Gear

五系世界道武器,每系三阶,共十五把:赤霄(烈焰,可蓄力投掷)、断空(空间,可瞬移)、过往之镰(回忆,攻击聚怪)、鲸息(水源,镐斧一体、钩爪)、冥月(至暗,魔刃诅咒)。武器越杀越强;二阶解锁 G 键技能,三阶技能能破坏地形、耐久无限。想进阶,先完成觉醒条件,再到钛砧上用自己的精血淬炼。

Five lines of World Vein weapons, three tiers each, fifteen in all: Scarlet Dawn (Ember, charged throws), Voidbreak (Void, blinks), Bygone Scythe (Memory, pulls enemies in), Leviathan’s Breath (Tide, pickaxe and axe in one, Grapple) and Dusk Moon (Tenebris, Curse of the Wicked Blade). Weapons grow stronger as they kill; tier 2 unlocks a G-key skill, and tier 3 skills break terrain and never lose durability. To advance one, meet its awakening conditions, then temper it with your own lifeblood on the Titanium Anvil.

钛砧是锻造的核心:把材料摆上去,用高碳钢斧镐敲三下,就能锻出耀金锭、钛合金锭、高熵锭等高阶合金。护甲有高碳钢套和带元素护体的赤血套;饰品有项链、腰带、发光、头部、手镯、背饰多个栏位,七号区的义体医生还能给你装上义体。

The Titanium Anvil is the heart of forging: lay materials on it and strike three times with a High-Carbon Mattock to forge advanced alloys such as Luster-Gold Ingots, Titanium Alloy Ingots and High-Entropy Ingots. For armor there are the High-Carbon set and the Crimson set with Flux Guard; accessories fill necklace, belt, glow, head, bracelet and back slots, and Zone 7’s Implant Doctor can fit you with implants.

另外还有储物戒指、圣戒、天罡护符、剑匣等一大批饰品,莫霍机床、矿机、拆解机床、钛金箱子等机器,以及能给普通武器赋风的巡风形砂。

There is also a large collection of accessories such as Ring-Pouches, the Saint’s Ring, the Empyrean Charm and sword cases, machines such as the Moho Fabricator, the Excavator, the Teardown Bench and Titanium Chests, and Windtrace Sand to infuse ordinary weapons with wind.

## 制药与注射器 · Pharmacy and Injectors

血焦石加上佐料,能在炼药锅里炼出不同成色的能量药片和胶囊;锻体液倒进浴缸,是突破领海境的关键。制药台能把成堆的石头化成能量液,也能配出给世界道加道韵的试剂、加速的动力针、让打坐突飞猛进的塑脉针。这些药剂都装进内胆,用钛金注射器注射。

Bloodcinder and spices brew Flux tabs and capsules of varying grade in a cauldron, and Body-Forging Fluid poured into a bathtub is the key to Tidewater. The Pharmacy Bench dissolves piles of stones into Energy Fluid and brews reagents that feed your World Veins, the speed-boosting Kinetic Shot and the Veinshaper Shot that supercharges meditation. These brews go into cartridges for the Titanium Injector.

能量植物有年份,从普通一直到十万年,年份越高效力越强。把它们种在血精块上可以慢慢长年份,也可以消耗突破元素催熟。不同的植物长在不同的地方:有的要挨着岩浆,有的要樱花遮头,有的只长在七号区的公路边。

Energy plants have an age, from ordinary all the way to 100,000 years, and the older they are, the stronger they get. Plant them on a Bloodshard Block to age them slowly, or spend Flux to ripen them. Each grows somewhere different: some need lava, some need cherry blossoms overhead, some only grow beside Zone 7’s highways.

## 血妖、首领与兽潮 · Bloodfiends, Bosses and Surges

血妖是被改造过的生物:钢齿犬、血爪狼、血麋、岩熔犬、牙蝠、腐化鼠、钢甲鳄……它们和你一样有境界,高境界的更强、掉得更多,还会掉血核;境界差四段时,高的一方能一击毙命。就连原版的僵尸、骷髅也有了境界。

Bloodfiends are modified creatures: Steeljaws, Bloodclaws, Bloodelks, Magma Hounds, Fang Bats, Blight Rats, Steelhide Crocodiles and more. Like you, they have realms; higher-realm ones are stronger, drop more and can drop blood cores, and when two sides are four realms apart, the stronger one kills in a single blow. Even vanilla zombies and skeletons now have realms.

首领有两位:改造暴君熊会裂地、掀起碎石、甩出风刃、冲锋扑击;镜中蛇从镜面里钻出来,会镜面穿梭、召出镜像、射出镜片、高速冲撞,还会用镜面领域把人挪走。它们会按附近的人数变强,残血会狂暴,团灭之后回满血重来。

There are two bosses. The Tyrant-Bear splits the ground, hurls debris, throws wind blades and pounces; the Mirrorsnake bursts out of mirrors, dives through them, conjures clones, fires mirror shards, rams at full speed and uses its mirror domain to move players around. Both grow stronger with more players nearby, enrage when wounded and heal fully if everyone falls.

兽潮会在某天突然撕开裂口,怪物成群地从里面跳出来;击败末影龙之后,兽潮会变成更凶的血潮。兽潮之门可以主动召来一场;基地之心能守住你的据点,把怪都吸到它身边来砸,也为以后的塔防玩法打好了地基。

Some days a Beast Surge tears open rifts and monsters leap out in waves; after the Ender Dragon falls, Surges become deadlier Blood Surges. A Surge Gate summons one on demand, and the Base Heart guards your base by drawing monsters to itself, laying the groundwork for tower defense to come.

## 城市、交易与侦缉 · Cities, Trade and Bounties

七号区的城市里有走斑马线的行人,也有藏在人群里的武者——打了行人,他们会带着战法和云燕一起围上来。资源部收购血妖材料、出售资源和战法书,商人每天货色不同、估价全看心情,黑客商人卖破解注元,义体医生给你装义体。楼里还有各式战利品箱,每个玩家各有一份。

Zone 7’s cities have pedestrians crossing at zebra crossings, and Martial Artists hidden among them; hit a pedestrian and they close in with Battle Arts and Cloudswallow. The Resource Bureau buys bloodfiend materials and sells resources and art books, merchants change their wares daily and price things on a whim, the hacker sells Crack-and-Infuse, and the Implant Doctor fits implants. The buildings hold loot crates, with a separate share for every player.

侦缉部发布 E 到 SSS 八级悬赏:追捕混在人群里、一靠近就逃跑的逃犯,或者猎杀带着称号的精英血妖。奖励有钱币、卡盒、血核,还有战法书和心术书。

The Investigation Bureau posts bounties in eight ranks from E to SSS: chase down Fugitives who flee the moment you get close, or hunt titled elite bloodfiends, for coins, card boxes, blood cores and Battle Art and Heart Art books.

## 难度 · Difficulty

模组难度并进了原版的难度按钮,有简单、普通、困难、末日、绝境、未知恐惧六档,影响血妖属性、刷怪量和战利品补货。未知恐惧是最狠的一档:开局只有 6 颗心,兽潮定时来袭,夜里一片暗红;还能在「难度定制」里调得更狠,或者打开血妖每天变强的「浪潮」无尽模式。新手建议从简单开始。

The mod’s difficulty is built into the vanilla Difficulty button with six levels, Easy, Normal, Hard, Doom, Despair and Unknown Fear, affecting bloodfiend stats, spawn rates and loot restocking. Unknown Fear is the harshest: you start with 6 hearts, hordes arrive on schedule and nights turn dark red, and Customize lets you make it even harsher or turn on Tide (Endless Mode), where bloodfiends grow stronger every day. New players should start on Easy.

## 建造与家具 · Building and Furniture

七号区的建材和家具都能带回家:八色霓虹灯、会自动拼接拐角的道路标线、能放自己图片和文字的广告牌、钛金墙板、能坐的椅子沙发和浴缸、双人床、能拼长的长桌、能用的电梯……另外还内置了「无缝玻璃」和「方块 PBR」两个资源包。

Zone 7’s building blocks and furniture can come home with you: neon in eight colors, road markings that join and turn corners on their own, billboards showing your own images and text, titanium panels, chairs, sofas and bathtubs you can sit in, a double bed, extendable tables, working elevators and more. Seamless Glass and Block PBR resource packs come built in.

## 特效 · Visual Effects

战法、武器技能、首领技能、传送门和兽潮之门的特效,大多先在 Blender 里设计,再一比一做进游戏:平滑的刀光、火焰和水流,配上像素点线和碎散的气流;草会被风压弯、被火烧焦、被刀削断。模组里所有的雷电都用同一套调出来的雷电。开不开光影都能正常显示,设置里可以在「极致」和「流畅」两档画质之间切换。

Most effects for Battle Arts, weapon skills, boss skills, gates and Surge Gates are designed in Blender first and then rebuilt one-to-one in game: smooth blade light, flame and water wrapped in pixel lines and breaking gusts, with grass bent by wind, scorched by fire and cut by blades. All lightning in the mod shares one hand-tuned style. Everything works with or without shaders, and the settings let you switch between Ultra and Smooth quality.

## 任务、队伍与图鉴 · Quests, Teams and Codex

背包上方有任务、教程、图鉴和队伍页签。一百多条任务分主线、修炼、铸造、制药、侦缉五类,带任务树和指路箭头;图鉴记下你拿到过的物品和打过的生物,还能查配方;队伍可以共享任务进度、开关友伤。

Tabs above the inventory open Quests, Tutorials, Codex and Team. Over a hundred quests across Main Story, Cultivation, Forging, Pharmacy and Investigation come with a quest tree and guiding arrows; the Codex records the items you’ve held and creatures you’ve beaten, along with their recipes; and teams can share quest progress and toggle friendly fire.

## 兼容与建议 · Compatibility and Tips

  • **版本**:Minecraft 1.20.1,Forge 47 及以上(开发使用 47.4.x)。
    – **Version**: Minecraft 1.20.1, Forge 47 or newer (developed on 47.4.x).
    – **必需前置**:GeckoLib 4.8+、Curios 5.14+。
    – **Required**: GeckoLib 4.8+, Curios 5.14+.
    – **可选**:Patchouli(手册)、JEI(钛砧等配方页)、Jade(准星查看生物境界)。
    – **Optional**: Patchouli (handbook), JEI (recipe pages, including the Titanium Anvil), Jade (see a creature’s realm by looking at it).
    – **光影**:推荐 Embeddium + Oculus,配合支持 labPBR 的光影包,开发时用 iterationT 3.2.0 测试;不开光影也能完整游玩。
    – **Shaders**: Embeddium + Oculus with a labPBR-capable shader pack is recommended; development is tested with iterationT 3.2.0. The mod is fully playable without shaders.
    – **性能**:在 Mod 列表 → 七号区 → 配置,或选项里的「七号区设置…」,可以调低特效画质、行人数量、广告牌清晰度等。
    – **Performance**: lower effect quality, pedestrian count, billboard sharpness and more under Mod list → Bleed Zone 7 → Config, or via the “七号区设置…” (Zone 7 Settings) button in Options.
    – **联机**:服务端和所有客户端要用同一版本。
    – **Multiplayer**: the server and every client must run the same version.
    – **新手提示**:建议从简单难度开始;0.0.7 之前七号区还在完善,暂时不要把大据点建在七号区。
    – **Tips for new players**: start on Easy, and since Zone 7 is still evolving until 0.0.7, don’t build your main base there yet.
    – **交流群(QQ)**:1125682699
    – **Community group (QQ)**: 1125682699
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常见问题

Bleed Zone 7 支持哪些 Minecraft 版本?

Bleed Zone 7 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Bleed Zone 7 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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