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Attack Range Attribute

作者:TheRedBrain

A small API that adds an attack range entity attribute.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Attack Range Attribute

A small API that adds the “attackrangeattribute:generic.attack_range” entity attribute.

On its own this mod does NOT change gameplay. It does NOT change the attack range when used on its own.

Other mods like Better Combat Extension and Spell Engine Extension can optionally use this mod.

Vanilla Minecraft has the “entity_interaction_range” attribute. Why is an “attack_range” attribute necessary?

The entity_interaction_range attribute controls both the range of attacks and the range of right-click interactions (e.g. trading with villagers). This works fine in vanilla, since the entity_interaction_range doesn’t change in normal gameplay.

However, in scenarios where different weapons are designed to have different attack ranges, the right-click interactions with entities get inconsistent and in extreme cases, when the attack range is 0, impossible.

API

Casting a “LivingEntity” to the “AttackRangeUsingEntity” interface gives access to all relevant methods.

常见问题

Attack Range Attribute 支持哪些 Minecraft 版本?

Attack Range Attribute 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Attack Range Attribute 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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