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ArtVK

作者:artdeell

A Vulkan 1.0-based Blaze3D backend for old and mobile devices.

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介绍

中文介绍正在准备中,下面暂时显示原文。

ArtVK

ArtVK is an experimental Blaze3D backend implementation that uses Vulkan 1.0 with optional extensions.

Goal

The main goal of this project is to bring the benefits of Vulkan (such as explicit synchronization and resource management, better render pipeline control) to older and less featureful graphics adapters.

Current status

  • Performance is close to the stock Vulkan backend on Intel Tiger Lake iGPU
  • Compatible with Adreno 5xx+, Mali GPUs (PowerVR graphics have issues)
  • Memory usage is higher compared to the stock Vulkan backend due to the game’s frequent descriptor set updates
  • Render distance is limited to 8 chunks because the descriptor set allocator is not mature enough
  • Compatible with Sodium and Distant Horizons

Contribute

Human-made code contributions are always welcome, however we are also looking for people with old (and mobile) devices, weird buggy drivers and such to test our mod. Make sure to try it and report any issues you experience on the issue tracker

常见问题

ArtVK 支持哪些 Minecraft 版本?

ArtVK 支持 Minecraft Java 版 26.2,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

ArtVK 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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