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AntiqueAtlas – RecurrentComplex Compatability

作者:fonnymunkey

Allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

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介绍

中文介绍正在准备中,下面暂时显示原文。

This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg)
If defining wasn’t required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.

Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House

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常见问题

AntiqueAtlas – RecurrentComplex Compatability 支持哪些 Minecraft 版本?

AntiqueAtlas – RecurrentComplex Compatability 支持 Minecraft Java 版 1.12.2,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

AntiqueAtlas – RecurrentComplex Compatability 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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