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Angelica

Rendering Overhaul Mod

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介绍

中文介绍正在准备中,下面暂时显示原文。

Angelica

 

  • The little Angle \[sic\] that supports shaders while saving your fps from a certain death -boubou
  • Is it obtuse, or accute? -Caedis
  • It’s a cute angle -mitchej123
  • It’s the angel that pulls you out of OptiFine’s hell -Roadhog360

What’s in it

  • Shaders – Iris backport & enhancements
  • Terrain – Celeritas 2.5.12 (NH) with threaded chunk building and translucency sorting
  • Default GL 3.3 core profile with Java based fixed function pipeline emulation
  • Optional Renderer selection – OpenGL, or SDL GPU for Vulkan/Metal/Direct3D 12
  • Batching and instancing for entities, tile entities, items, particles and weather
  • Dynamic lights
  • HUD caching
  • Custom fonts and text effects
  • MCPatcher – connected textures, custom item textures, custom colors, random mobs, better skies
  • Bundled NotFine, zoom, FPS reducer

Status

  • OpenGL + Celeritas terrain – Default
  • SDL GPU renderer – Experimental
  • Shaders – Generally Available
  • Complementary + Euphoria Patches is the primary compatibility target
  • Sildurs, Seus, and any other shaders might work
  • MCPatcher features – Alpha
  • HUD caching – Semi-stable

SDL GPU renderer

Optional, OpenGL is the default

  • Vulkan, Metal (macOS) and Direct3D 12 (Windows) through SDL3
  • Needs LWJGL3ify 3.0.25+
  • Falls back to OpenGL when no device can be created
  • Vulkan on macOS via MoltenVK from the optional angelica-moltenvk jar

Core Profile

Targets GL 3.3+ core profile

  • FFP emulation via generated GLSL shaders
  • Display list emulation
  • Software matrix stacks and state management through GLSM
  • GL\_QUADS -> GL\_TRIANGLES conversion
  • Automatic transformation of mod shaders that use compat-only GLSL builtins (gl_ModelViewMatrix, texture2D, etc.)

Required Dependencies

  • UniMixins >= 0.1.23
  • GTNHLib >= 0.11.19
  • NOTE: Some mods are not required, but a specific version is required if present – see: Minimum versions below.

Minimum versions (if present)

Known (temporary) Incompatibilities

  • Forge Relocation – Currently non Thread Safe; safe if not in use
  • ProjectRed Frames – Currently non Thread Safe; safe if not in use

Potential Incompatibilities

  • EndlessIDs – Compat commits have been made, might work, might not – not fully tested

Known Incompatibilities

  • FalseTweaks – Not currently planned (Looking for volunteers) \[Might work if you effectively disable most of the mod\]
  • RPLE – Not currently planned (Looking for volunteers)
  • LiteLoader – Install LiteloaderLoader

Permanent Incompatibilities

  • OptiFine \[Disabled, won’t fix\]
  • FastCraft \[Disabled, won’t fix\]
  • BetterFPS \[Disabled, won’t fix\]
  • OptimizationsAndTweaks \[Disabled, won’t fix\]
  • Neodymium – Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
  • SmoothFont – Equivalent functionality added
  • ClientFixer – Use a resource pack like GTNH-FTI-Standard-Font

Building

  • ./gradlew build, ./gradlew test
  • Subprojects: glsm (state manager, FFP emulation, backends), lwjgl3-backend, sdl-gpu, tracy-client, moltenvk
  • Read the AI policy before opening a PR

Credits

  • ShadersMod
  • Original ShadersMods: karyonix, sonic ether, id\_miner, daxnitro
  • eigenraven, Caedis, glowredman, and mitchej123 for the conversion of ASM to Mixin
  • eigenraven and vlaetansky for getting the original ShadersMod compiling again
  • ArchaicFix
  • Includes graphic enhancements from ArchaicFix by embeddedt under the LGPL
  • NotFine
  • Includes modified version of NotFine by jss2a98aj under the LGPL
  • Iris Shaders
  • The Iris Team: coderbot, IMS212, Justsnoopy30, FoundationGames
  • Asek3 for the Iris Forge port Oculus
  • Backported code under the LGPL
  • Sodium / Celeritas
  • JellySquid & the CaffeineMC team, for making Sodium in the first place
  • Embeddedt for Celeritas used under the LGPL 3.0
  • Reese’s Sodium Options
  • FlashyReese for Reese’s Sodium Options under the MIT license
  • Neodymium
  • Makamys for Neodymium – Various Tessellator -> Quad functionality taken under the LGPL 3
  • MCPatcherForge
  • Original MCPatcher: Paul Rupe
  • Forge version: Mist475 under LGPL 3.0 with default ctm textures for glass and bookshelves by DarkBum under CC-BY-SA
  • HUDCaching
  • Created by Moulberry, backported from Patcher mod by Alexdoru under the CC-BY-SA-NC 4.0 license
  • Angelica
  • mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto, kurrycat for helping get Angelica up and running!
  • IMS, jss2a98aj, || dbp ||, roadhog360 for advice and moral support
  • Forge 1.12+
  • Some files have been taken from Minecraft Forge under the LGPL 2.1 license and are marked as such
  • FRAPI and Indigo
  • Model building API heavily inspired by/copied from Fabric’s; upstream may use it under the original Apache 2.0 license, see LICENSE in com.gtnewhorizons.angelica.models
  • Dynamic Lights
  • LambdAurora for LambDynamicLights under the MIT license, and the Forge port anthxnymc for DynamicLightsReforged, also under the MIT license
  • Embeddedt and Ferri\_Arnus for glsl-transformation-lib
  • Also for work on Monocle which was used as a reference for implementing glsl-transformation-lib
  • Code from both glsl-transformation-lib and Monocle taken under their respective LGPL 3.0 licenses
  • FalseTweaks
  • FalsePattern for FalseTweaks – Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
  • Beddium
  • Venn and Falsepattern for Beddium – MinimapRenderer, SafeChunkTracker, and some debug commands adapted under the LGPL 3.0 License
  • Mesa – Code ported and/or inspired from Mesa – under the MIT license
  • Display list ID allocator ported from util\_idalloc (Copyright 2017 Valve Corporation)
  • FFP vertex shader generation inspired by ffvertex\_prog.c (Copyright 2007 VMware, Inc.)
  • FFP fragment shader generation inspired by ff\_fragment\_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
  • Fog parameter optimization inspired by st\_nir\_lower\_fog.c (Copyright 2023 Google LLC) and prog\_statevars.c (Copyright 1999-2007 Brian Paul)
  • RGSS Terrain Texture Filtering
  • Indiesoft for defold-sharp-sprite, used as the reference implementation under the MIT license

常见问题

Angelica 支持哪些 Minecraft 版本?

Angelica 支持 Minecraft Java 版 1.7.10,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Angelica 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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