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AirstrikePointers

作者:iverson35

This mod adds a laser pointer to Minecraft that allows players to mark targets and guide projectiles

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截图

介绍

中文介绍正在准备中,下面暂时显示原文。

This mod adds two tools for creating target designations in the world: the Laser Pointer and the Pocket Laser Pointer.

Using a pointer


Laser Pointer

The main tool, offering functionality similar to a telescope. Players can aim at blocks or entities to place visible markers to share with other players or to guide fire.

Usage

  • Hold Right Click to enter the pointer interface, release to mark the target.
  • Shift + Right Click switches between operation modes.
  • Shift + Left Click clears all markers created by you.

Aiming

Marker Modes

The Laser Pointer has two modes: Point Marker and Vector Marker.

Point Marker Mode

The marker attaches to the targeted block or entity. The marker’s name is displayed below, and the name of the targeted entity is displayed above (if attached to an entity).

Pointed a block
Pointed an entity

If guidance is enabled, the Point Marker will guide configured entities toward the marker by altering their velocity direction.

Guidance

If the marked entity dies, despawns, or is unloaded, the entity name will display an additional “X” prefix/suffix, and guidance will cease.

The X prefix/suffix

Vector Marker Mode

Vector Markers create prominent directional indicators by selecting a start point and an end point. They indicate the path from start to end, making them ideal for guiding airstrikes.

Vector marker

However, Vector Mode has slightly lower rendering compatibility and may have rendering issues in some situations (e.g., when shaders are enabled).

Vector marker render bugs


Pocket Laser Pointer

A companion tool designed for quick, non-guided marking. Unlike the Laser Pointer, markers from the Pocket Laser Pointer cannot be guided — perfect for temporary callouts and communication.

A pocket pointer

Controls

| Action | Result |
|—|—|
| Right Click (short) | Auto-mark with smart icon |
| Hold Right Click | Open icon wheel → select → release |
| Sneak + Right Click | Clear all your markers |

Fast Mark (Short Press)

A quick right-click marks the target immediately with an auto-selected icon based on context:

| Target | Condition | Icon |
|—|—|—|
| Hostile Entity | Max HP ≥ 100 (boss) | Danger |
| Hostile Entity | Normal | Caution |
| Player | — | Like |
| Friendly Mob | — | Defend |
| Block | Player HP < 50% & ≤ 2m away | Danger |
| Block | Has loot/chest/barrel inventory | Satisfied |
| Default | — | Dot |

Fast Mark

Wheel Mark (Long Press)

Hold right-click for ~3 ticks (configurable on client) to open a radial selection wheel with 8 icons. Drag your mouse toward an icon and release to place the marker with your chosen icon.

  • The wheel origin is captured at the moment you press right-click — you can pre-drag during the hold window and release instantly when the wheel appears.
  • A lever click sound plays when the wheel opens, and a note block beep plays on successful mark.

Wheel opened

Key Differences from Laser Pointer

  • Markers cannot be guided
  • No spyglass zoom overlay
  • One marker per player at a time
  • Auto icon selection based on target context
  • Client-configurable wheel activation delay

General Features

Features shared by both tools:

  • Team Colors: When a player is in a team, the marker automatically uses the team’s color. Markers created by players not in a team use a color determined by their UUID.

Team colors

  • Custom Naming: If the pointer is named on an anvil, the created marker will additionally display the pointer’s name.

Renaming with an anvil
Additional subtitle

  • Synchronization & Config: Markers are fully synchronized in multiplayer. Duration and usage cooldown times are configurable on the server side. Expired markers are automatically cleaned up.
  • Client Settings: The client can configure whether to only show markers from their own team and the maximum distance for displaying markers.
  • Hot-reload: Configuration supports /reload.
  • Marker Size & Visibility: Markers beyond 1000 meters will be less visible.

Known Rendering Issues (Vector Markers)

  • Certain shader packs may cause markers to be invisible or change color.
  • Clouds can occlude marker rendering; if you frequently need to spot markers from above the clouds, it is recommended to disable clouds.
  • Water surfaces may cause markers to change color.
  • At specific distances, Distant Horizons LOD models may occlude markers.

常见问题

AirstrikePointers 支持哪些 Minecraft 版本?

AirstrikePointers 支持 Minecraft Java 版 1.20–1.20.1,共 2 个版本,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

AirstrikePointers 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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