Air Tactical Arsenal – WarZone
Synarsis的Air Tactical Arsenal的非官方军事模拟分支:Shahed、Orlan、Iskander、雷达和警报器,支持SuperbWarfare / AshVehicles。非商业用途。
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介绍
Air Tactical Arsenal WarZone
Unofficial fork of Air Tactical Arsenal by Synarsis, made by lilDorito for the WarZone milsim modpack.
⚠ Non-commercial use only. Licensed under the original Air Tactical Arsenal License (included in the jar and on GitHub): personal play and non-commercial servers only. No paid ranks, paid access, ads or other monetization. Not affiliated with or endorsed by Synarsis.
Forge 1.20.1 mod that adds tactical UAVs (Shahed-136, Orlan-10), Iskander-M ballistic missiles, an air defense radar, on-board radars for SuperbWarfare and AshVehicles aircraft, and alert sirens. Launch strikes from tablets and terminals, plan drone routes on a terrain map, fly an FPV recon drone and track everything on radar.
Why this fork
Upstream ATA works well on its own, but my milsim pack runs SuperbWarfare and AshVehicles, and ATA needed changes to fit in. Radar and air defense had to work with those mods, damage needed balancing, the mod needed to be English-first, and bugs found while testing needed fixing.
What’s new in 1.3.3
Strike drones you can aim from their camera, a strategic map of all your drones, salvos, and a much smoother drone camera.
- Seeker camera for strike drones: the mouse looks around, a click dives on what is under the middle of the view, and holding a mouse button draws a box. A box around a person, mob or vehicle follows that target and leads it as it moves. The left button dives, the right button circles over the point. A box on empty sky or far terrain sends the drone that way instead. R sends the drone back to its route.
- Ground target lock: in a strike drone’s camera, X locks the person, mob or vehicle on the ground nearest the middle of the view (never anything in the air). The drone goes for it and follows it as it moves. X again or R drops the lock.
- Smooth drone camera: the view moves smoothly every frame, even on fast drones and over a busy server. The camera sees much further (at least 16 chunks, or your render distance up to 32), and new terrain streams in without hitching. The ground around you stays loaded while you watch, so leaving the camera is instant. Targets in view are updated every tick, and drones seen through the camera show their real heading and dive angle.
- NO SIGNAL: when the drone you watch is destroyed or hits its target, the picture inside the camera frame turns into VHS noise with a red NO SIGNAL instead of throwing you out. Left Alt leaves it.
- Strategic Map: a terrain map in the UAV Tablet with every drone you launched, wherever it is, with lines to its target. Click a drone to open its camera, give it a new route, or call a recon drone home.
- New route in flight: strike drones with a camera and recon drones can get a new route from the tablet or the map while they fly.
- Salvos: launch up to 10 launchers of one kind at once, with a gap between launches, a spread of the final targets, or time on target so all drones arrive together. Launchers without a route of their own take the main launcher’s route. Far launchers no longer get stuck on the rail.
- Drone sounds: Doppler shift and the delay of sound through air, far layers so drones stay audible far away, screaming jets when shot down, and quieter air bursts.
- Alert Siren: one alarm per raid and a separate all-clear signal, played twice when the alert ends. In manual mode DECLARE ALL CLEAR gives the all-clear.
- Missile Targeting Map: pick the Iskander’s target on a terrain map that shows its minimum and maximum range.
- World border: every map stops at the world border and marks it in red.
- Tablet: a destroyed or picked-up launcher disappears from linked tablets at once.
- Add-on drone API: drones flown by hand, interceptors (purple in the tablet, never in salvos), own route limits, skins, jet flames and launch blast, camera overlays, 3D models in hand, and new end-of-route behaviour such as patrolling and coming home.
Server and clients must both run 1.3.3.
Earlier: 1.3.2
- One UAV Tablet for every launcher and drone; Light and Heavy UAV Launchers by drone weight
- Smooth catapult launch from the rail, with the propeller spinning up first
- Drone cameras keep working past your render distance; N switches to SBW’s thermal view when SuperbWarfare is installed
- Manual radar alerts, recipes for launchers, tablet, radar and siren, tooltips with controls on Shift
- Add-on drone API for other mods
Earlier: 1.3.0 and 1.3.1
- Vehicle radars: fighters, attack helicopters and AA vehicles from SuperbWarfare and AshVehicles get an on-board radar panel (I hides or shows it). AA vehicles get a round scope, aircraft a cone from the nose; MSA radars sweep and lose low fliers, AESA radars see everything in range.
- Real radar sweep on the Air Defense Radar; the alarm ignores your own and your team’s aircraft
tabletLauncherRangesets how close you must be to a launcher
What’s different
Radar
- Detects SuperbWarfare and addon aircraft and missiles, including every AshVehicles plane and helicopter
- One set of contact types for every mod: PLN planes, HEL helicopters, UAV large drones (Shahed, Orlan, MQ-9 Reaper, X-47B), MSL missiles. Small SBW drones are never shown.
- Radar range is a server setting: default 1,500, up to 5,000 blocks
- Uses the model and hitbox of SuperbWarfare’s FuMO 25 radar, with a spinning dish (when SBW is installed)
- Needs open sky over the 5×5 area around it, otherwise it shows WEAK SIGNAL
- Redstone alarm for every enemy air contact, ignoring the placer’s and their team’s own units; automatic or manual alerts, shared with radars wired to it
- Tracks the Iskander for its whole flight; configurable range, horizon and entity lists; drops itself when mined
- Radar and route maps show the real terrain (top blocks with hill shading) instead of biome colours
- One-time whole-map scan with
/ata terrain scan(default 10000×10000 around 0, 0); maps update every few minutes with chunks loaded around players - Servers can replace the biome map with a plain dark background (
radarDarkBackground = trueinata-common.toml)
Air defense
- SuperbWarfare seekers and AshVehicles missiles can lock Shaheds and Orlans, but never the Iskander
- Anti-air missiles (Igla, Stinger, SBW and AshVehicles AA missiles) explode next to a locked drone instead of slipping past it
- Shaheds and Orlans can be shot down with SuperbWarfare guns; Shaheds also with TacZ
- Shot-down drones fall out of the sky: an engine hit makes them glide down smoking, a wing hit sends them spinning, other kills make them tumble. Every drone has its own random toughness; a Shahed’s warhead goes off at once 15% of the time.
- SBW anti-air shells deal 15% of a drone’s health per hit; direct cannon hits and missiles still bring it down
- SBW anti-air guns and the laser tower can’t delete an Iskander mid-flight
Damage and destruction
- Damage on the SuperbWarfare scale: the Shahed hits like SBW’s Mk-82, the Iskander like a heavy bomb, and both count as aerial bombs against vehicle armour
- Round craters for the Iskander and Shahed, with air bursts digging into the ground below; claim and protection mods still apply
- The Iskander finds the real ground, so no more mid-air bursts
Drones
- One UAV Tablet for every launcher and drone, with a Strategic Map of all your drones; Light and Heavy UAV Launchers by drone weight
- Strike drones with a camera aim from it: click, draw a box, or lock a ground target with X
- Salvos of up to 10 drones, with gap, spread or time on target
- New routes in flight for strike drones with a camera and recon drones
- Smooth catapult launch from the rail, with the propeller spinning up first
- Routes up to 30,000 blocks (default 10,000), checked by the server
- Orlan flight time can be set in the config (default 30 min)
- Drone cameras see 16-32 chunks around the drone and keep working past your render distance; N switches to SBW’s thermal view when SuperbWarfare is installed
Sound
- Iskander flight roar audible from far away (by Kalitovskiy)
- With SuperbWarfare, explosions use SBW’s explosion sounds, mixed by distance and audible from far away
- Drone engines with Doppler shift, sound travel delay and a far layer
- The launcher countdown spins up the drone’s engine
- Engine and countdown sounds recover when Minecraft drops them, and only reach players in the same dimension
- The siren plays its alarm once per alert and an all-clear signal when it ends
- Each Shahed randomly gets one of two engine sounds (second one by Kalitovskiy)
Language and UI
- English, Ukrainian and Russian, picked from each player’s Minecraft language
- All hard-coded Russian text removed
- Screens scale down to fit at large GUI scales; HUD and radar overlaps fixed
- Short key bind names, so the Controls screen stays readable
Fixes
- Fixed a broken pickaxe tag that could break pickaxe mining for other blocks in a pack
- Removed dead features, config options and assets; version and metadata cleaned up
- Fixed a server crash when watching through an Orlan camera near marker entities (datapacks / map setups)
- Radar map no longer shows dirt instead of grass around players
Requirements
- Minecraft 1.20.1, Forge 47.2+
- GeckoLib 4.4.9+
- Optional: SuperbWarfare, AshVehicles, TacZ, Create
Mod id is ata, the same as the original, so it replaces Air Tactical Arsenal. Don’t install both. Server and clients must run the same version (1.3.3 changed the network protocol).
Server setup (terrain maps)
Pregenerate your world (e.g. with Chunky mod), then run once as op:
/ata terrain scan: scans a 10000×10000 square around 0, 0/ata terrain scan <size> [x z]: custom size / centre/ata terrain status/cancel/rescan
The scan runs in the background, and the result is saved in the world folder (world/ata_map/), so it travels with the world. Options in ata-common.toml -> [Radar]: radarRange, mapRefreshMinutes, mapReadSavedChunks, radarDarkBackground. How far drone cameras see: droneCameraChunkRadius (16-32).
Compatibility
One jar works with all of these. It detects what is installed and adapts:
| Mod | Supported versions |
|---|---|
| SuperbWarfare | 0.8.8 (incl. hotfix / final), 0.8.9 (snapshot / release / final), 0.8.9.1, 0.8.9.2 |
| AshVehicles | 4.3, 4.5, 4.6 |
- The radar uses SBW’s FuMO 25 model wherever your SBW version keeps it. If a future SBW version changes it, the radar falls back to the original ATA model instead of crashing.
- SBW and AshVehicles aircraft show on the radar as PLN / HEL / UAV, and their guided missiles as MSL, on every supported version.
- Shahed, Orlan and Iskander are added to SBW’s radar scan list automatically, so SBW radars see them.
- Other SuperbWarfare addons work through SBW: their vehicles and missiles are detected the same way.
- It is also tested with private WarZone builds of SuperbWarfare, AshVehicles and MCSP made for my pack. Those aren’t published and aren’t needed; everything above works with the public mods.
All of these mods are optional. ATA WarZone runs fine on its own (GeckoLib is required).
Links
- Source, full changelog and license: https://github.com/lilDorito/AirTacticalArsenal-WarZone
Credits
- Synarsis: original Air Tactical Arsenal (code, models, textures, sounds): Modrinth · GitHub
- lilDorito: WarZone fork: GitHub
- Kalitovskiy: second Shahed engine sound and the Iskander flight sound
- SuperbWarfare: FuMO 25 radar model and explosion sounds
License
- Based on the GitHub source (Synarsis/AirTacticalArsenal, branch 1.20.1-forge), which is licensed under the Air Tactical Arsenal License. This fork follows that license unchanged.
常见问题
Air Tactical Arsenal – WarZone 支持哪些 Minecraft 版本?
Air Tactical Arsenal – WarZone 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Air Tactical Arsenal – WarZone 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
LilDorito 的其他作品
查看全部 →Server Waypoint Reworked
Unofficial Server Waypoint fork (Forge 1.20.1): respawn sync fix, Xaero server waypoints for all players, per-world storage.
Vanilla Team Glow
Forge 1.20.1 - Highlights teammates with a glowing outline in their team color
Vertical Spawn
Random respawns and /spreadplayers anywhere in a 3D area or zones, not just on top.
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