Agua Realista GPU
Realistic GPU-simulated water: refraction, foam, splashes and lava, with quality profiles for every PC.
截图
介绍
Agua Realista (Realistic Water) – BETA
Minecraft 1.21.1 | NeoForge 21.1.255 | Client-side
Water that behaves and looks like Blender fluid animations: a GPU particle (FLIP) simulation rendered as one continuous surface with refraction, sky reflections, foam and splashes.
Agua que se comporta y se ve como en las animaciones de Blender: simulacion de fluidos por particulas en tu GPU, dibujada como una superficie continua con refraccion, reflejo del cielo, espuma y salpicaduras.
Features
- Real GPU simulation (compute shaders): water falls, pools, sloshes and settles against blocks.
- Continuous surface: refraction, depth absorption, Fresnel, sky reflection and sun/moon highlights that follow the time of day and weather.
- Foam and splashes on edges, loose droplets and wave crests.
- Viscous, emissive lava (/aguareal lava).
- Collides with your world: full and partial blocks (slabs, stairs…).
- Vanilla bridge: turns normal water into particles and back into blocks when it calms down.
- Entities: items and players float and are pushed by the current.
- Adapts to your PC: Auto / Low / Medium / High / Ultra / Custom profiles, adaptive quality for your target FPS, and distant water is paused.
Quality profiles
- Low: up to 40,000 particles (integrated / modest GPUs)
- Medium: up to 120,000 (mid-range GPUs)
- High: up to 280,000 (mid-high GPUs)
- Ultra: up to 600,000 (powerful GPUs)
- Auto: measures your GPU the first time and picks one
On an RTX 5050 the High profile uses about 1 ms of GPU per frame with 100,000 particles.
Requirements
- GPU and driver with OpenGL 4.3 (compute shaders). If unsupported, the mod tells you and does nothing.
- Java 21, Minecraft 1.21.1, NeoForge 21.1.255.
Commands (/aguareal …)
spawn, clear, move, absorb, settle, auto, entities, lava, profile <profile>, bench, debug, points. All options are also in Mods > Agua Realista > Config.
Beta status – please read
This is an early beta:
- Single player / local client only: the simulated water is visual/local. Vanilla water <-> particles conversion only works in single-player worlds.
- Limited domain: the simulation fills a fixed box (shown as amber lines) that does not follow the player.
- With a shader pack active (Iris/Oculus) the mod pauses itself. NOT tested with Sodium, Iris or Create.
- Tested with Fabulous graphics and Overworld/Nether on a single GPU (NVIDIA RTX 5050). If you try it on another one, please tell me how it goes.
- Auto mode (/aguareal auto) is off by default.
- Back up your worlds: converting water to blocks modifies the world.
Reporting problems
Please include your GPU, driver, the profile used and your latest.log.
常见问题
Agua Realista GPU 支持哪些 Minecraft 版本?
Agua Realista GPU 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Agua Realista GPU 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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