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Mortis

作者:Mrmrmrpizza

Mortis is a configurable death system for manipulating items after death.

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介绍

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Mortis

Mortis is a datapack that handles everything from cosmetics, to convenience with your items after you die.

Quick start guide

Type in chat "/function mortis:gamerule/" and tab/autofill to see what the options for gamerules are.

Gamerule list

HeadDisplay:

A skull will appear where the player died. If the player died with a skull on, the skull will appear as the one the player wore. If the player didn’t wear a skull when dying, the skull will resemble a skeleton skull.

ShowLastDeathCoordanates:

Tells the player in chat where they died.

SaveItemsFromVoid:

If the player takes damage in the void, they will die and keep their items. If the player is on half a heart in the void, they will die and keep their items.

ItemInvulnerability:

Items will not despawn or take damage.

ItemClumping:

All items clump together at the location of death.

ItemGravity:

Disables item gravity. (best if used with the ItemClumping gamerule)

OwnerItems:

Items will not be able to be collected by anyone but the one who died with them.

/trigger commands

/trigger DeathCount:

Tells the player in chat how many times they have died.

/trigger LastDeathCoordanates:

Tells the player in chat where they last died.

Beta stuff

New SaveItemsFromVoid system

QnA

  • Q: Can I copy/modify the code in your datapack/mod?

  • A: As long as you don’t distribute the modded version, you may use any or all of my code, as long as appropriate credit is given.

  • Q: Can I use this pack on my public/private server?

  • A: Go right ahead, I do not care what you do with this on any server.

常见问题

Mortis 支持哪些 Minecraft 版本?

Mortis 支持 Minecraft Java 版 1.21–1.21.4,共 5 个版本。下载时注意选择和你游戏版本一致的文件。

Mortis 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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