Less Predictable Cave Biomes
Tweaks cave biomes to generate less predictably and independently of surface biomes
截图
介绍
Less Predictable Cave Biomes
If you’ve played Minecraft a lot since the Caves and Cliffs update (or you’ve dabbled in the inner workings of Minecraft world generation), you may have noticed that the generation of cave biomes is tied to the generation of surface biomes. Lush caves generate under jungles and dark forests, dripstone caves generate far from the coast, deep dark generates below mountains, and sulfur caves generate under swamps. This can make cave biomes feel too predictable and remove the suspense from cave exploration, since if you dig underneath certain biomes you’ll almost always encounter certain cave biomes.
This datapack aims to solve these issues by decoupling cave biome generation from surface biome generation. Dripstone caves, sulfur caves (in 26.2), and deep dark generate completely independently of surface biomes, and while lush caves are still biased towards humid biomes (because it honestly just makes sense), they can now occasionally generate in other places.
Here are some screenshots of generation that are not normally possible in vanilla Minecraft:
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An ancient city generated below a swamp biome
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Dripstone caves generated below an ocean biome
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Azalea tree (indicating lush caves) generated within a normal forest biome
Compatibility
This datapack is known to be compatible with:
Other than that, this datapack is incompatible with most other world generation datapacks and mods (including Terralith, Tectonic, and Biomes O’ Plenty). It is also incompatible with Amplified and Large Biomes. Unfortunately, it is not possible within vanilla Minecraft to make tweaks to biome placement without breaking compatibility with other presets and other mods.
常见问题
Less Predictable Cave Biomes 支持哪些 Minecraft 版本?
Less Predictable Cave Biomes 支持 Minecraft Java 版 26.1.2–26.2,共 2 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Less Predictable Cave Biomes 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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