Infinite the jackal origin
作者:FoxOfDiamond
Infinite from Sonic forces with the Origins mod. Commissioned by FatalComic
截图
介绍
中文介绍正在准备中,下面暂时显示原文。
THIS ORIGIN IS OVERPOWERED AND HAS NOT BEEN BALANCED! IF YOU WOULD LIKE TO HELP WITH THE BALANCING AND TUNING, JOIN THE LINKED DISCORD SERVER.
Infinite
- Wielder of the phantom ruby
Passives
Phantom energy
- The phantom ruby is the source of your power, but it is not endless. Using abilities cost phantom energy.
- You regenerate phantom power over time.
Arrogance
- You deal 30% more damage to targets above 50% health, and 15% less damage to targets under 20% health
Gem holder
- You take 70% less magic damage, 20% more physical damage, and is immune to poison.
Actives
Hover flight
- You can levitate by holding space, but won’t passively regenerate phantom power while flying.
- Sneaking while flying lets you hover
- You also take no fall damage
Recharge
- Levitate and rapidly recharge your phantom energy, but drains your saturation.
- If you get hit while recharging, you take triple damage and get stunned for 3 seconds.
- Amount of energy recharged ramps up over time, 110 ticks to go from 0 to 100%, 0.03 points of exhaustion every tick.
Manaburst
- Take 2 true damage and regenerate 10% phantom energy.
Phantom projections
- Allows you to create and manipulate phantom cubes.
- Cubes mark hit entities on hit, enhancing your other abilities on them, highlighting them, and letting you deal 30% more damage to them.
- On the ground (Wall form)
- Summons a grounded wave of cubes that follows your cursor, before erupting into a wall.
- Lasts until you cancel it, draining your phantom energy until then
Details
- 3 blocks width, max 25 blocks length, 4.2 blocks height, 2 seconds max wave duration, 0.6 blocks per tick, 1% initial energy cost, 0.03% per tick, 5 magic damage per tick
- Nullspace enhancement: Initial wave is 5 times faster. Max length unchanged.
- In the air (Wave form)
- Fires a controllable wave of cube that explode into a sphere upon reaching the target or when manually recast, stunning and marking entities.
- Entities the wave pass through also get damaged and marked.
Details
- 1.3 blocks per tick, 3% energy cost, 15 seconds max duration
- Wave hit: 1.5 blocks radius, weakness 3 and blindness for 3 seconds, 3s mark, 6 magic damage
- Direct explosion hit: 1.5 block radius, 3s stun, 15s mark, 15 magic damage
- Outer explosion hit: 3 block radius, 3s stun, 10s mark, 10 magic damage
- Nullspace enhancement: The explosion summons 4-9 extra cluster explosions around the impact point, each with 1.5 block radius and dealing outer explosion damage.
- While sneaking (Shield form)
- Summons cubes around you and form a shield. You are protected while the shield is active, but become blinded, and is unable to jump, fly or recharge. This also drains energy over time.
- If the shield gets touched or you get hit, it will explode, stun and mark nearby entities, and grants you various buffs.
- If the shield expires on its own or you leave the bubble, you gain blindness for 3 seconds.
Details
- Shield buffs: Resistance 3, Regeneration 2
- Explosion buffs: Regen 2, Health boost 1, Instant heal 1, Speed 1, Strength 1 for 5 seconds
- Explosion damage: 3s stun, 10s mark, 8 magic damage, 5 blocks radius
- 3 blocks shield radius, 10s duration, 1% initial cost, 0.03% every tick
- Nullspace enhancement: Grants buff even if manually triggered or expires
- While sneaking in the air (Dive form)
- Dive at the ground. After falling for more than 5 blocks, you start dragging nearby entities down with you, stunning them.
- Upon hitting the ground, cause a wave of cubes to erupt in a wide area, stunning and marking entities.
Details
- 6 blocks slam radius, 3s stun duration, 30 second mark, 20 magic damage, 3% energy cost.
- Nullspace enhancement: 5 blocks fall distance requirement removed.
- 4 seconds shared cooldown
Telekinesis
- Both forms share a cooldown
- Against marked targets:
- Pick up an entity and force them to levitate in the air, unable to move.
- You can recast to throw them at any targets. If they hit a block with a high enough speed, they take damage and get stunned.
Details
- 5s stun, 8 kinetic damage + 5 magic damage(in case of fall damage immunity), 5 AOE explosion damage
- There is an indicator that shows you if they will take damage or not at any given throw direction.
- 7.5 seconds cooldown, 2% energy cost, 10s max duration
- If you don’t do anything, they get dropped after the duration expires.
- Nullspace enhancement: They will take damage no matter the throw distance.
- Against unmarked targets:
- Manifest copies of blocks around you that fly at the target.
- Different types of blocks have different effects
Details
- “Strong” blocks (obsidian, bedrock, deepslate, metal blocks): 0.1s stun, 10 thrown damage
- “Weak” blocks (glass, leaves, wool, air): 3 thrown damage
- Other blocks: 1s slowness 2, 6 thrown damage
- Anvil: 1.5 blocks explosion radius, 12 AOE damage, 20 direct hit damage, 1s stun
- Tnt: 3 blocks explosion radius, 16 explosion damage
- 1 block per tick, 7 ticks cooldown, 0.2% energy cost
- Nullspace enhancement: Only manifest phantom blocks that are always considered “Strong”.
Phantom clone
- Go invisible briefly, spawning a shadowy clone in your stead
- You can recast this ability to teleport to the clone
- While invisible, your next attack does double damage to marked entities
- The clone lasts forever and persists across dimensions
Details
- 20s cooldown, 10s invis duration or until clone is destroyed, 5% energy cost, 10 magic damage.
- Nullspace enhancement: Gain 50% speed while invisible
Flash
- When recast early:
- Teleports towards your cursor. If you target a marked entity, teleport behind them instead.
Details
- 5s cooldown, 1% energy cost, 15 blocks distance
- When fully charged:
- Flash in the direction you’re looking, damaging and stunning all entities on the way.
Details
- 10s cooldown, 2s channel duration, 2% energy cost, 30 blocks distance, 16 physical damage, 3s stun
Illusory realm
- Summons random blocks that float in an area that automatically target nearby marked enemies, dealing a lot of damage.
- Different blocks have different effects. (Damage and effects same as telekinesis)
- These objects linger for a while, and is only visible to marked enemies.
Details
- 5 minutes duration, 20 seconds cooldown, 6% energy cost, 10 blocks detection radius, 2 blocks per tick speed, 40 block summoned, 15 blocks spread radius.
- Nullspace enhancement: Summons 55 more blocks, evenly distributed throughout the whole dimension.
Nullspace
- A dome made of pure phantom energy, 30 blocks in radius.
- Entities inside of nullspace will not have their mark expire.
- While in nullspace, you gain 40% damage reduction, 40% damage amplification, 10 more hearts, 30% more size, speed and reach, and all your abilities are enhanced with special effects
- However, your energy will not regenerate over time, and Recharge will be unusable.
- When held:
- Channel for 3.5 seconds, before becoming a black hole that sucks in nearby entities, trapping them in limbo if they touch the event horison.
- After the blackhole ends, transport you and all trapped entities to nullspace.
- Leaving nullspace will eject all other entities, and reset nullspace to it original state
Details
- 3s horizon radius, 24 blocks suction radius (the closer the stronger), 10 seconds max blackhole duration, 0.3% energy cost per tick, 10 seconds cooldown upon entering nullspace(so you can leave quickly if necessary), 100 seconds cooldown when you return to the overworld.
- Only works in the overworld because fuck you I spent too much time on this already
Final notes
- Join the discord server to be notified of updates, report bugs, or suggest new features.
常见问题
Infinite the jackal origin 支持哪些 Minecraft 版本?
Infinite the jackal origin 支持 Minecraft Java 版 1.20–1.20.1,共 2 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Infinite the jackal origin 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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