介绍
What is it?
Events is a library datapack used to detect events performed by players and run functions from them.
How to use?
1 Install the datapack into the world folder you want to use this library datapack in.
(NOTE FOR DEVELOPERS: While you can do this (refer to the lisence) I do ask that you don’t include the library in your datapack files, but a link to it in the description would be ok if you do include the files. Modrinth has a dependancy system and I ask that you use that instead. Thankyou!)
2 In your datapack add a namespace named events
3 In the events namespace add this folder structure tags/function
4 In the newly created function folder add <EVENT>.json (Replace the with and event described in the list below)
5 In this file copy and paste or type the following
{
"replace":false,
"values":[
]
}
6 In the values field in that file put the names of the functions you want to run in double quotes, each one separated by a comma (it should be the same way as writing it in a /function commad). EXAMPLE:
{
"replace":false,
"values":[
"example:foo",
"example:bar"
]
}
List of events currently implemented
! IMPORTANT ! all functions are run as the player but not at them.
–
on_player_join
Runs whenever a player joins
–
on_player_first join
Runs the first time a player joins
–
on_player_death
Runs whenever a player dies
–
on_player_kill
Runs whenever a player kills another player
–
on_mob_kill
Runs whenever a player kills a mob
–
on_animals_bred
Runs whenever a player breeds animals
–
on_player_take_damage
Runs whenever a player takes damage
–
on_player_block_damage
Runs whenever a player blocks damage with a shield
–
on_player_deal_damage
Runs whenever a player deals damage
常见问题
Event Detection 支持哪些 Minecraft 版本?
Event Detection 支持 Minecraft Java 版 1.21.5。下载时注意选择和你游戏版本一致的文件。
Event Detection 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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