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AoA but chunks are random

作者:Posatasa

A datapack expanding vanilla random chunks in Advent of Ascension (AoA3). When entering a chunk, a random block of vanilla or AoA3 is chosen to replace solid blocks here.

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介绍

中文介绍正在准备中,下面暂时显示原文。

AoA but Chunks are Random

Every chunk’s solid blocks are replaced by a single random block. Overworld and Nether only;
the End is untouched.

  • AoA3 for Minecraft 1.21.1 required.

Timing

/scoreboard players set #mode rbc.cfg <0-4>

| mode | behaviour |
| — | — |
| 0 | on entry (default): only the chunk you are standing in |
| 1 | pre-convert: nearby chunks are converted before you arrive |
| 2 | behind: convert chunks you are not standing in |
| 3 | reroll the nearby 3×3 every 30 seconds |
| 4 | only on death, or on sleeping |

Config

| score | range | meaning |
| — | — | — |
| #enabled rbc.cfg | 0/1 | master switch |
| #mode rbc.cfg | 0-4 | timing mode |
| #radius rbc.cfg | 0-2 | pre-convert radius for modes 1 and 2 (ignored by mode 0) |
| #rate rbc.cfg | 1-4 | max chunks converted per player per tick |

Commands

/execute as @p at @s run function rbc:trigger/reroll_here
/execute as @p at @s run function rbc:trigger/reroll_near
/function rbc:trigger/clear
/function rbc:migrate
/function rbc:help

Notes

  • Converted chunks are recorded in the rbc.done scoreboard, keyed c<x>_<z>_<dimension>. Only chunks a player has entered are recorded, and the temporary markers used during a conversion are removed immediately.
  • /function rbc:trigger/clear wipes that record, so chunks convert again the next time they are entered.
  • /function rbc:migrate imports state from earlier builds that kept one marker per chunk in the world.

常见问题

AoA but chunks are random 支持哪些 Minecraft 版本?

AoA but chunks are random 支持 Minecraft Java 版 1.21–1.21.1,共 2 个版本。下载时注意选择和你游戏版本一致的文件。

AoA but chunks are random 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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