Alternative Death
This datapack reduces the maximum HP upon death, gradually restoring it over time.
截图
介绍
AlternativeDeath
This data pack introduces an alternative death penalty and is designed for gameplay with /gamerule keepInventory true (but it also has a version for playing without this rule). It caters to players who don’t want to lose their items upon death but still wish to feel the fear of dying.
Features
- Two Versions Available – One for use with keepInventory true and another for standard gameplay.
- Death Penalty – Upon death, the player’s maximum HP is reduced to 6 (3 hearts).
- Health Regeneration – Restores 2 HP (1 heart) every 20 minutes (24,000 ticks) starting from the moment of death.
- In the version designed for keepInventory true, after death, the player’s experience drops as three experience orbs (items remain in the inventory).
- The data pack also works in multiplayer.
Compatibility Warning
This datapack is not recommended for use alongside mods or other datapacks that modify player HP, as proper functionality is not guaranteed.
Note
If you want to play with /gamerule keepInventory true enabled but don’t want to lose experience, simply use the version without keepInventory and enable /gamerule keepInventory true manually.
常见问题
Alternative Death 支持哪些 Minecraft 版本?
Alternative Death 支持 Minecraft Java 版 1.19.4–1.20.1,共 3 个版本。下载时注意选择和你游戏版本一致的文件。
Alternative Death 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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