puercoalopecico 作者
Server Logistics
Base library required by PrankLevels, Factions&Wars, ServerRegister and ServerWhitelist: one inventory button with tabs, land selection tools, map marking, the aurora, land protection engine and shared settings. Needed on server and client.
PrankLevels
Each player picks a prank level 0-5: what others may do to them and their bases. Conflicts, bases of any shape, trust, bounties, level progression, and protection against other mods' machines, pistons and graves. Needs Server Logistics.
Factions&Wars
Factions for survival servers: ranks, a main base and colonies that are always open to attack, wars, surrenders and peace treaties, a two-channel faction chat and secret organizations with hidden members. Requires Server Logistics on both sides.
ServerRegister
Forge 1.20.1 server recorder: logs every event, chat, command and the whole console to text files; admins search them in game, inspect blocks, chests, mobs and player profiles. Also catches and explains client crashes. Needs Server Logistics.
ServerTrace
Server-only flight recorder for Forge servers: every event, packet, block change, slow tick and console error written to searchable text files on the server's disk. No commands, no screen, nothing for players to install.
ServerWhitelist
Server-side mod and pack control for Forge: whitelist, required and cheat lists as folders of real files, item and mob bans with mass deletion, closed dimensions, advancement modes and anti-x-ray. Optional on players' games; needs Server Logistics.
UntraceableSeed
For new worlds, generation reads the seed mixed with a secret kept only in the world's save folder, so the seed alone no longer rebuilds the world. Mouse-made seeds, bedrock kept apart, /seed restricted. Optional on client and server.