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[WMP]Watermelon_Power

WMP is an industrial utility module built around watermelon-based power generation, player energy pools, and wireless power supply.

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介绍

中文介绍正在准备中,下面暂时显示原文。

WMP is an industrial utility module built around watermelon-based power generation, player energy pools, and wireless power supply.

Players can continuously produce energy using watermelon generators and channel it into their personal energy pools. Bound machines can draw power directly from the player’s energy pool, operating without traditional wiring. The module also supports wireless charging of rechargeable items in the player’s inventory, armor slots, off-hand slots, and some expansion slots.

  • Watermelon Generator

The module provides the watermelon generator as its primary power generation device. Once operational, the generator contributes energy to the corresponding player’s energy pool. It is not only the source of power but also the starting point for the entire module.

  • Player Energy Pool

WMP employs a completely independent player energy pool system. Power generated by players is centrally collected and managed for subsequent machine operation and item charging.

  • Machine Bounding and Wireless Power Supply

Machines can be bound to players. Once bound, the machine can draw power directly from that player’s energy pool, without relying on traditional cables or localized capacitor buffers.

Wireless power supply currently supports Ender IO, Mekanism, Applied Energistics 2, RFTools, Industrial Foregoing, Refined Storage, powah!, Integrated Dynamics, Thermal Series, GTM, Cyclic, Hostile Neural Networks, Flux Networks, NuclearCraft, Draconic Evolution, and more.

It does not support Immersive Engineering’s multi-block structures, MEK’s conduction matrix, or Ironforge’s factory reinforcement components.

  • Wireless charging of player items

In addition to machines, WMP also supports automatic charging of rechargeable items carried by players. The system scans the player’s available item sources and attempts to recharge supported energy items.

WMP 是一个围绕 西瓜发电、玩家能量池与无线供能 构建的工业辅助模组

玩家可以通过 西瓜发电机 持续产出能量,并将能量汇入个人能量池。绑定后的机器可直接从玩家能量池中获取供电,无需传统布线即可维持运行。同时,模组还支持为玩家背包、护甲栏、副手栏以及部分扩展栏位中的可充电物品进行无线充电。

  • 西瓜发电机

模组提供 西瓜发电机 作为主要产能设备。发电机工作后会将能量计入对应玩家的玩家能量池中。它不仅是发电来源,也是整个模组的起点。

  • 玩家能量池

WMP 采用完全独立的玩家能量池系统,玩家获得的电力会统一汇总和管理,用于后续机器运行与物品充电。

  • 机器绑定与无线供能

机器可与玩家建立绑定关系。绑定后,机器可直接从该玩家的能量池中获得供电,而不必依赖传统线缆或局部电容缓存。

无线供能目前支持末影接口 (Ender IO),通用机械 (Mekanism),应用能源2(Applied Energistics 2),RF工具箱(RFTools),工业先锋(Industrial Foregoing),精致存储(Refined Storage),powah!,集成动力(Integrated Dynamics),热力系列(Thermal Series),格雷科技现代版(GTM),循环 (Cyclic),敌对神经网络(Hostile Neural Networks),通量网络(Flux Networks),核电工艺(NuclearCraft),龙之研究(Draconic Evolution)等等

不支持
沉浸工程的多方块结构,MEK的输导矩阵,铁熔炉的工厂强化组件

  • 玩家物品无线充电

除机器外,WMP 还支持对玩家随身携带的可充电物品进行自动充能。系统会扫描玩家的可用物品来源,并尝试为其中支持的能量物品补充电量。

常见问题

[WMP]Watermelon_Power 支持哪些 Minecraft 版本?

[WMP]Watermelon_Power 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

[WMP]Watermelon_Power 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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