Ultimate Sleep
A comprehensive, fully configurable sleep mod for Fabric: percentage or vote-based night skip, auto-sleep, wake rewards, accessibility toggles, optional world progression while you sleep, and an in-game admin panel. Coming soon.
介绍
Ultimate Sleep
The advanced, all-in-one, fully admin-configurable sleep mod. It folds the useful
behaviors from ~180 surveyed Modrinth sleep mods (deduped to 52 distinct features) into a
single mod where everything is a toggle. In singleplayer the player is the admin; on a
server the controls are permission-gated. Ships for **Fabric, NeoForge, and Forge across
Minecraft 1.20 through 26.x, plus a native **Paper/Folia server plugin for each major line. The mod is required on the server only — it works for
vanilla clients via chat/commands, and adds an optional in-game panel for clients that
also have it.
Why Ultimate Sleep
- One mod instead of five. Night-skip, sleep voting, auto-sleep, AFK handling, wake rewards, sleep-rule overrides, and world progression — every behavior you would normally stack separate sleep mods for, in one place, each one a toggle.
- Predictable nights. The mod owns every skip; vanilla can never skip the night on its own, so the behavior you configure is the behavior you get.
- Zero client requirement. Install it on the server and every player is fully served — vanilla clients get everything through chat and
/usleepcommands. - Optional GUI for those who want it. Players who also install the mod client-side get an in-game control panel via
/usleep gui. - Delegate without op. A designated sleep-admin can configure everything with no operator level.
Download
Get Ultimate Sleep on Modrinth: https://modrinth.com/mod/ultimate-sleep
Sleep features
Night-skip engine
The core. One setting, requirement_mode, picks how a night gets skipped.
- SIMPLE mode (percentage). A skip fires when enough eligible players are asleep. The threshold is
required_sleep_percentage(e.g. 50% of 4 players online = 2 needed). No voting — just sleep and the night passes once the count is met. - VOTE mode. The first player to climb into a bed auto-starts a server-wide vote (so nobody waits in bed alone). Everyone non-AFK votes during a countdown window; the result is tallied by the chosen pass rule and the night skips on a pass.
- Vote via
/usleep yes//usleep no(works on any client), or with the on-screen prompt. - Getting into a bed mid-vote counts as an automatic YES.
- Pass rules (
vote_pass_rule): MAJORITY_CAST (yes > no), PERCENT_CAST (yes reachesvote_pass_percentageof votes cast), or MAJORITY_NON_AFK (majority of all non-AFK players — the default). - The mod owns every skip. A server-side gate stops vanilla’s own sleep check so the game can never skip the night on its own — even if every player piles into bed. The night advances only when Ultimate Sleep decides it should, which keeps behavior predictable. The mod is also the sole voice — vanilla’s own “x/y sleeping” message is suppressed.
Skip behavior (how the triggered skip is carried out)
- INSTANT. Jump straight to morning (vanilla-style).
- ACCELERATE. Time-lapse the night instead of jumping, by driving the overworld clock rate, at one of four named speeds (Slow / Slowish / Quick / Fast = ~10 / 7.5 / 5 / 2.5 real seconds).
- Preserve weather. Optionally keep rain/storms running across the skip instead of clearing them.
Auto-sleep
- Per-player opt-in with
/usleep auto; the choice is saved per player. The feature is admin-gated byauto_sleep_enabled(on by default). - Dusk auto-bed. At the earliest sleepable time, the server puts opted-in players to bed automatically if a bed is within reach — exactly as if they’d right-clicked it.
- Home-bed targeting. Prefers your own spawn bed when it is reachable, otherwise the nearest reachable bed.
- Travelers’ Backpack sleeping bag (soft dependency — runtime-detected, no compile dependency). When no bed is reachable, auto-sleep can sleep in place using a loose sleeping-bag item or a bag attached to a worn Travelers’ Backpack; the placed bag is removed on wake.
- Missed-sleep notice when neither a bed nor a sleeping bag is in reach.
AFK system
- Automatic AFK after
afk_threshold_secondsidle (no move/look), plus a manual/usleep afktoggle. Any non-bed movement clears AFK; lying in bed does not. - Admin force-AFK a player with
/usleep admin afk <player>. - Conditional
/afkalias. If no other mod already provides/afk, Ultimate Sleep registers/afkas a direct alias of/usleep afk. If another mod owns it, we stand down. - Feeds the engine. AFK players can be excluded from the sleep requirement (
exclude_afk_from_requirement) and get no vote and no vote prompt.
Rewards on waking
Granted on a successful sleep/skip; each is an independent admin toggle, usable in any combo.
- Regeneration for
reward_regeneration_minutes(default 5). - Golden carrot — one per wake; drops at your feet if your inventory is full so it’s never lost.
- Speed boost of
reward_speed_boost_percent% (default 25) forreward_speed_boost_minutes(default 5). Applied via vanilla Speed levels, so the percentage is approximate.
Accessibility / sleep-rule overrides
- Sleep anytime — bypass the day/time restriction on using a bed.
- Ignore monsters — sleep even with hostile mobs nearby.
- Ignore “bed too far” — skip the distance check when entering a bed.
- Highlight blocking mobs — outline the monsters that would stop you sleeping, visible only to you (a per-viewer glow with a timed revert).
World progression while sleeping
Skipping the night can optionally advance the world, not just the clock. A master toggle
(world_progression_enabled) plus per-category sub-toggles so admins can scope the performance
cost.
- Crops & plants — crop growth, saplings/tree growth, and plant growth.
- Animal husbandry — breeding cooldowns and baby-animal growth.
- Smelting — furnaces, smokers, blast furnaces continue.
- Despawn timers — item/entity despawn timers advance (off by default).
Sleeper visibility & feedback
- Sleep status in chat (
show_sleepers_in_chat) — a concise broadcast as players start/stop sleeping, e.g.<name> is sleeping, 1 of 2 required. Need 1 more.This also serves vanilla clients with no UI. - Non-blocking vote prompt — a bottom-of-screen action-bar message (never a blocking screen, so gameplay is never frozen) plus a private “your vote carried / you were outvoted” result.
- Live vote tally (
show_sleepers_on_vote_screen) — the vote prompt can also show the running yes/no count and who is currently in bed. - Wake announcement (
notify_wake) — a short broadcast once the night has been skipped, so everyone knows morning has arrived.
In-game admin panel (optional client UI)
- Server-driven panel opened with
/usleep gui. The server pushes the open request and the current config to a client that has the mod; the client renders a paginated control panel (9 pages) and writes changes back over a private, permission-checked back-channel. Clients without the mod simply use the commands instead.
Flexible settings input
- Forgiving values. Booleans accept
true/yes/1/onandfalse/no/0/off(case-insensitive); percentages accept50,50%,1/2, or0.5. Everysetconfirms the resolved value back to you. - Tab completion for setting keys and values.
Settings reference
Typed (bool / int / enum / percent), JSON-persisted. Per-player state (AFK status, auto-sleep
opt-in, home bed) is runtime player data, not in this global table.
| key | type | default |
|—–|——|———|
| enabled | bool | true |
| requirement_mode | SIMPLE \| VOTE | SIMPLE |
| required_sleep_percentage | percent | 50 |
| exclude_afk_from_requirement | bool | true |
| vote_duration_seconds | int | 30 |
| vote_pass_rule | MAJORITY_CAST \| PERCENT_CAST \| MAJORITY_NON_AFK | MAJORITY_NON_AFK |
| vote_pass_percentage | percent | 50 |
| skip_mode | INSTANT \| ACCELERATE | INSTANT |
| accelerate_speed | SLOW \| SLOWISH \| QUICK \| FAST | QUICK |
| preserve_weather | bool | false |
| sleep_anytime | bool | false |
| sleep_ignore_monsters | bool | false |
| ignore_bed_too_far | bool | false |
| highlight_blocking_mobs | bool | false |
| show_sleepers_in_chat | bool | true |
| show_sleepers_on_vote_screen | bool | true |
| notify_wake | bool | true |
| reward_regeneration | bool | false |
| reward_regeneration_minutes | int | 5 |
| reward_golden_carrot | bool | false |
| reward_speed_boost | bool | false |
| reward_speed_boost_percent | percent | 25 |
| reward_speed_boost_minutes | int | 5 |
| world_progression_enabled | bool | false |
| progress_crops | bool | true |
| progress_animal_husbandry | bool | true |
| progress_smelting | bool | true |
| progress_despawn_timers | bool | false |
| auto_sleep_enabled | bool | true |
| afk_threshold_seconds | int | 180 |
| provide_afk_command | bool | true |
Commands
Everything lives under /usleep. The player and informational commands are open to everyone;
the configuration commands are permission-gated. A designated sleep-admin needs no operator
level and is treated as op-4 for every Ultimate Sleep command, so owners can delegate sleep
configuration without handing out vanilla operator.
Open the control panel
/usleep gui— open the in-game admin panel. Requires the Ultimate Sleep client mod; vanilla clients use the chat commands below instead.
Everyday player commands (everyone)
/usleep status— short status line: mode, requirement percentage, and current AFK count./usleep query— full settings dump (key = value) plus who currently owns/afk./usleep afk— toggle your own AFK state./afk— alias of/usleep afk, registered only when no other mod already provides it./usleep auto— toggle your personal auto-sleep opt-in.- Available only while the admin has
auto_sleep_enabledturned on.
During a sleep vote (VOTE mode, while a vote is running)
/usleep yes— vote to skip the night./usleep no— vote against skipping.
Change settings (sleep-admin, or op level 2+)
/usleep set <key> <value>— change a setting. Setting keys tab-complete, and boolean/enum values tab-complete once a key is typed.
Administration (sleep-admin, or op level 3+)
/usleep admin set <key> <value>— change any setting at the administration tier./usleep admin afk <player>— force another player into AFK./usleep admin admins— manage the sleep-admin roster:/usleep admin admins add <player>— grant sleep-admin to a player./usleep admin admins remove <player>— revoke a player’s sleep-admin./usleep admin admins list— list the current sleep-admins.
Source code
The full multi-loader source (with build instructions) lives on the
minecraft-1.20-26.3 branch.
Report issues / Support
Please file bug reports and feature requests at the shared support hub:
https://github.com/Kishku7/mod_support
License
All Rights Reserved (c) Kishku7.
常见问题
Ultimate Sleep 支持哪些 Minecraft 版本?
Ultimate Sleep 支持 Minecraft Java 版 1.20–26.3,共 24 个版本,可用的加载器:Bukkit / Fabric / Folia / Forge / NeoForge / Paper / Quilt / Spigot。下载时注意选择和你游戏版本一致的文件。
Ultimate Sleep 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Bukkit / Fabric / Folia / Forge / NeoForge / Paper / Quilt / Spigot,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
Kishku7 的其他作品
查看全部 →
Chunksmith
Pre-generates chunks fast, and safely: an adaptive throttle paces generation against server tick-health so it can run with players online. Builds Distant Horizons / voxy LOD data as it goes and serves it to clients. Fabric, Forge, NeoForge and Paper/Folia.
ElytraHud3
Aviation-style flight HUD for elytras (Fabric & NeoForge) — speed, altitude, artificial horizon, compass. Do a Barrel Roll compatible.
Lava Boats
Crimson and Warped boats that ride on lava like water - fireproof hull, fire-immune passengers, and dropped boats float back to the surface.
Auto-Shield Reborn
Auto-block with a shield in either hand, within a 180-degree arc, with server-set durability cost. Fabric + NeoForge, MC 26.x.
评论
登录后评论和评分