Saltbrush
Splits sodium's block shaders into separate passes for more core shader versatility
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介绍
Very small addon for Sodium that splits the block shader into separate passes for all block render types, allowing for each to be replaced separately with something like Sodium Core Shader Support.
Unlike vanilla Minecraft, Sodium renders all blocks under one shader regardless of its render type. This limits core shaders modified through resource packs heavily as you’re not able to have unique shaders on a case-by-case basis. This mod forces sodium to create and use different shaders for each render type (Opaque, translucent, cutout, cutout mipped) as opposed to just Opaque which everything would previously fall under.
Please note that this mod makes invasive changes to Sodium and may break with Iris or Nvidium (once that’s updated) so I do not recommend using those in conjunction.
常见问题
Saltbrush 支持哪些 Minecraft 版本?
Saltbrush 支持 Minecraft Java 版 1.21–1.21.3,共 4 个版本,可用的加载器:Fabric / Quilt。下载时注意选择和你游戏版本一致的文件。
Saltbrush 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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