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BodycamPFX

作者:TravikSkoot

A lightweight post-processing shader that simulates a cinematic police bodycam HUD with lens distortion, chromatic aberration, noise, scanlines, and configurable REC/date overlay

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介绍

中文介绍正在准备中,下面暂时显示原文。

Bodycam PFX adds a dedicated post‑processing pass that bends the image with a mild fisheye lens, offsets the color channels for chromatic aberration, and layers in desaturation, vignette, noise and scanlines to give Minecraft a worn body‑camera look.

On top of that, it draws a simple pixel font HUD: a REC label, a red indicator, and a timestamp bar, all rendered in‑shader.

To enable the effect in-game, use:
/posteffect add @s bodycampfx:bodycam

To disable it again, use:
/posteffect remove @s bodycampfx:bodycam

All effect and HUD parameters are driven by config uniforms (distortion, chromatic strength, blur, vignette, noise, scanlines, text strength, REC dot toggle, label characters and timestamp values), so you can fine-tune the look or change the date without editing the shader itself.

Label character mappings
  • 32 = Space
  • 44 = ,
  • 45 = -
  • 46 = .
  • 58 = :

  • 48 = 0
  • 49 = 1
  • 50 = 2
  • 51 = 3
  • 52 = 4
  • 53 = 5
  • 54 = 6
  • 55 = 7
  • 56 = 8
  • 57 = 9

  • 65 = A
  • 66 = B
  • 67 = C
  • 68 = D
  • 69 = E
  • 70 = F
  • 71 = G
  • 72 = H
  • 73 = I
  • 74 = J
  • 75 = K
  • 76 = L
  • 77 = M
  • 78 = N
  • 79 = O
  • 80 = P
  • 81 = Q
  • 82 = R
  • 83 = S
  • 84 = T
  • 85 = U
  • 86 = V
  • 87 = W
  • 88 = X
  • 89 = Y
  • 90 = Z

  • 97 = a
  • 98 = b
  • 99 = c
  • 100 = d
  • 101 = e
  • 102 = f
  • 103 = g
  • 104 = h
  • 105 = i
  • 106 = j
  • 107 = k
  • 108 = l
  • 109 = m
  • 110 = n
  • 111 = o
  • 112 = p
  • 113 = q
  • 114 = r
  • 115 = s
  • 116 = t
  • 117 = u
  • 118 = v
  • 119 = w
  • 120 = x
  • 121 = y
  • 122 = z

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