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Fluid Tick Structure Processor

作者:settingdust

Add structure processor to tick the fluid in the structure.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Overview

Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.

By default, fluids placed in structures remain static until they receive a block update.
This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.


Key Feature

  • Adds a new structure processor: fluid_tick_structure_processor:fluid_tick

Function

When a structure using this processor is placed in the world:

  1. The processor searches for all fluid blocks within the structure.
  2. Each fluid block is scheduled for a fluid tick.
  3. As a result, water, lava, and other modded fluids begin flowing right after generation.

Application

You can apply the processor to any structure through a datapack.
Example usage:

{
  "elements": [
    {
      "weight": 1,
      "element": {
        "element_type": "minecraft:single_pool_element",
        "projection": "rigid",
        "location": "test:test",
        "processors": [
          {
            "processor_type": "fluid_tick_structure_processor:fluid_tick"
          }
        ]
      }
    }
  ],
  "fallback": "minecraft:empty"
}

Effects on Gameplay

  • Prevents “frozen” water or lava inside generated structures.
  • Makes structures with fluid features behave naturally.
  • Has no impact on gameplay beyond fluid behavior.
  • Fully data-driven and compatible with other structure or fluid mods.

常见问题

Fluid Tick Structure Processor 支持哪些 Minecraft 版本?

Fluid Tick Structure Processor 支持 Minecraft Java 版 1.20.1–1.21.1,共 3 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Fluid Tick Structure Processor 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

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