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Fractal

作者:DaFuqs

Library for item subgroups for the creative menu

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介绍

中文介绍正在准备中,下面暂时显示原文。

About Fractal

This repo is a fork of lib39/fractal by unascribed, with added support for styled groups. I will take care of this repo while unascribed is busy.

Fractal introduces item subgroups for the creative menu.

Why Fractal?

  • Fractals Subgroups are very condensed, allowing you to add up to 12 subgroups for each of your tabs
  • Creating a new ItemSubGroup only takes one line of code and no changes in the way you assign your items to groups. Just pass them the ItemSubGroup instead of your main item group

Limitations

  • More than 12 subgroups per item group, while fully functional, will look weird.
  • The tiny font used for the labels does not support full unicode

Examples

Vanilla Style Subgroups

Screenshots of the Creative Tabs

public static final Identifier GROUP_ID = new Identifier("mymod", "main");

public static final ItemGroup MAIN = FabricItemGroup.builder()
		.icon(() -> new ItemStack(Blocks.REDSTONE_BLOCK))
		.entries((displayContext, entries) -> entries.add(Items.APPLE))
		.displayName(Text.translatable("mymod.1"))
		.noRenderedName()
		.build();

public static final ItemGroup EQUIPMENT = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.equipment")).entries((displayContext, entries) -> entries.add(Items.APPLE)).build();
public static final ItemGroup FUNCTIONAL = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.functional")).styled(STYLE).entries((displayContext, entries) -> entries.add(Items.BAKED_POTATO)).build();
public static final ItemGroup CUISINE = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.cuisine")).entries((displayContext, entries) -> entries.add(Items.CACTUS)).build();
public static final ItemGroup RESOURCES = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.resources")).styled(STYLE).entries((displayContext, entries) -> entries.add(Items.DANDELION)).build();

@Override
public void onInitialize() {
    Registry.register(Registries.ITEM_GROUP, GROUP_ID, MAIN);
}

Applying a custom style

You are also able to apply a style to your ItemSubGroups, by supplying custom background, tab, subtab and scrollbar textures. You can even mix and match!
In this example, the first two ItemSubGroups use a custom style by supplying texture files that are being shipped with your mod. The latter two tabs use the vanilla style.

Screenshots of the Creative Tabs

// Texture (put into \resources\assets\fractal\textures\gui\container\creative_inventory)
public static final Identifier BACKGROUND_TEXTURE = new Identifier("fractal", "textures/gui/container/creative_inventory/custom_background.png");

// Sprites (put into \resources\assets\fractal\textures\gui\sprites\container\creative_inventory)
public static final Identifier SCROLLBAR_ENABLED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_scrollbar_enabled");
public static final Identifier SCROLLBAR_DISABLED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_scrollbar_disabled");

public static final Identifier SUBTAB_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_subtab_selected");
public static final Identifier SUBTAB_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_subtab_unselected");

public static final Identifier TAB_TOP_FIRST_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_first_selected");
public static final Identifier TAB_TOP_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_selected");
public static final Identifier TAB_TOP_LAST_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_last_selected");
public static final Identifier TAB_TOP_FIRST_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_first_unselected");
public static final Identifier TAB_TOP_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_unselected");
public static final Identifier TAB_TOP_LAST_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_top_last_unselected");
public static final Identifier TAB_BOTTOM_FIRST_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_first_selected");
public static final Identifier TAB_BOTTOM_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_selected");
public static final Identifier TAB_BOTTOM_LAST_SELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_last_selected");
public static final Identifier TAB_BOTTOM_FIRST_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_first_unselected");
public static final Identifier TAB_BOTTOM_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_unselected");
public static final Identifier TAB_BOTTOM_LAST_UNSELECTED_TEXTURE = new Identifier("fractal", "container/creative_inventory/custom_tab_bottom_last_unselected");

public static final ItemSubGroup.Style STYLE = new ItemSubGroup.Style.Builder()
        .background(BACKGROUND_TEXTURE)
        .scrollbar(SCROLLBAR_ENABLED_TEXTURE, SCROLLBAR_DISABLED_TEXTURE)
        .subtab(SUBTAB_SELECTED_TEXTURE, SUBTAB_UNSELECTED_TEXTURE)
        .tab(TAB_TOP_FIRST_SELECTED_TEXTURE, TAB_TOP_SELECTED_TEXTURE, TAB_TOP_LAST_SELECTED_TEXTURE, TAB_TOP_FIRST_UNSELECTED_TEXTURE, TAB_TOP_UNSELECTED_TEXTURE, TAB_TOP_LAST_UNSELECTED_TEXTURE,
                TAB_BOTTOM_FIRST_SELECTED_TEXTURE, TAB_BOTTOM_SELECTED_TEXTURE, TAB_BOTTOM_LAST_SELECTED_TEXTURE, TAB_BOTTOM_FIRST_UNSELECTED_TEXTURE, TAB_BOTTOM_UNSELECTED_TEXTURE, TAB_BOTTOM_LAST_UNSELECTED_TEXTURE)
        .build();

public static final ItemGroup EQUIPMENT = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.equipment")).styled(STYLE).entries((displayContext, entries) -> entries.add(Items.APPLE)).build();
public static final ItemGroup FUNCTIONAL = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.functional")).styled(STYLE).entries((displayContext, entries) -> entries.add(Items.BAKED_POTATO)).build();
public static final ItemGroup CUISINE = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.cuisine")).entries((displayContext, entries) -> entries.add(Items.CACTUS)).build();
public static final ItemGroup RESOURCES = new ItemSubGroup.Builder(MAIN, Text.translatable("itemGroup.mymod.resources")).entries((displayContext, entries) -> entries.add(Items.DANDELION)).build();

常见问题

Fractal 支持哪些 Minecraft 版本?

Fractal 支持 Minecraft Java 版 1.19.2–26.2,共 20 个版本,可用的加载器:Fabric / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。

Fractal 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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