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Structures Arbiter

作者:Reibaru

This mod prevents structure mods from overlapping or conflicting.

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介绍

中文介绍正在准备中,下面暂时显示原文。

I developed it in collaboration with AI.

For port requests and bug reports, please use the CurseForge comments.

Structure Arbiter

Stop structure mods from overlapping each other.

Install a dozen structure mods and you’ll eventually see a fortress cut in half by a village, or a dungeon swallowed by a mineshaft. Structure Arbiter settles these conflicts *before* anything is built, so big structures stay intact and small ones keep their distance.

How it works

Instead of letting every mod stamp blocks over its neighbours, Structure Arbiter looks at where each structure *wants* to go (its bounding box) and decides, per structure, whether it gets to exist:

– Structures are ranked by priority, then by structure ID, so the result never depends on mod load order.
– A structure that would collide with a higher-ranked one is dropped, so the higher-ranked one is never overwritten.
– Decisions depend only on the **world seed and coordinates**, so the same seed gives the same layout wherever you walk.
– The same structure never competes with itself. Each mod’s own spacing rules still apply.

 Features

– Works with structures registered through vanilla structure sets, including most structure mods
– No new blocks, items or world-gen features; it only arbitrates what already generates
– Lightweight lookahead with biome pre-filtering, so adding many mods doesn’t freeze world generation
– Configurable: spacing threshold, margin between structures, excluded mods or structures, lookahead range
– In-game debug tools (OP only):
  – “/arbiter stats” shows what was kept or dropped, and which structures are slow
  – “/arbiter here” lists the structures around you and why each was kept or dropped
  – “/arbiter debug on|off” logs every rejection and its cause
– Verbose JVM debug flag:
  – Add “-Darbiter.debug=true” to your Java launch arguments to output detailed Arbiter logs directly to the launcher console.

 Limitations

– Ring-placed structures (such as strongholds) are not arbitrated.
– Mods that place blocks with custom code, outside the structure system, can’t be seen by the arbiter.
– Dropped structures are removed, not moved. Moving is supported internally but off by default. If you wish to enable the shifting feature, please open “arbiter-common.toml” in your config folder and modify the value of defaultMaxShiftBlocks.

Safe to add to an existing world, but only newly generated chunks are affected.

Early release: feedback and conflict reports are welcome.

常见问题

Structures Arbiter 支持哪些 Minecraft 版本?

Structures Arbiter 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Structures Arbiter 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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