Starve No More
A simple mod that boosts spawn rate for passive mobs and adds many QoL features! (heavily configurable)
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介绍

Starve No More is a vanilla+ mod with the goal of improving the survival experience of finding, killing and / or ranching passive mobs.
THIS MOD MAY IMPACT PERFORMANCE ON CERTAIN CONFIGURATIONS.
With the mod installed, the user will have:
1). BOOSTED MOB SPAWNING ON CHUNK GENERATION
- Every time a chunk generates, the game spawns some mobs inhabiting it. This mods boosts the chance of spawning mobs so that more mobs spawn naturally all over the world (not only passive!).
- The chance for each group of mobs to spawn on a chunk generation is roughly 30%.
2). BOOSTED SPAWNING FOR CERTAIN PASSIVE MOBS
- The mod boosts the spawning of certain passive mobs, those being:
- Sheep
- Cows
- Chickens
- Pigs
- These mobs have a minimum group spawn size of 2 and a maximum of 5 when spawning.
- These mobs’ spawning is boosted in the following biomes:
- Old Growth Birch Forest
- Birch Forest
- Dark Forest
- Flower Forest
- Windswept Forest
- Windswept Hills
- Windswept Gravelly Hills
- Forest
- Plains
- Badlands
- Eroded Badlands
- Sunflower Plains
- Wooded Badlands
- Swamp
- Windswept Savanna
- Savanna
- Sparse Jungle
- Taiga
- Snowy Taiga
- Old Growth Spruce Taiga
- Old Growth Pine Taiga
- Savanna Plateau
- Jungle
- Bamboo Jungle
3). RAISED MAXIMUM CAPACITY OF CERTAIN GROUPS OF MOBS
- The mod raises the maximum capacity of certain groups of mobs, those being:
- CREATURES (45, was 10)
- AXOLOTLS (10, was 5)
- WATER CREATURES (20, was 5)
- WATER AMBIENTS (35, was 20)
4). CHANCE OF SPAWNING BABY MOB FROM BONEMEALING GRASS BLOCKS
- The mod adds the random chance of a baby passive mob being spawned whenever bonemealing grass blocks.
- The baby passive mobs that are eligible to spawn are chosen from the Entity Type Tag “CAN_SPAWN_FROM_BONEMEAL”.
- The mobs in the Entity Type Tag “CAN_SPAWN_FROM_BONEMEAL” are:
- Pigs
- Sheep
- Chickens
- Cows
- Rabbits
- The chance of a baby mob to spawn from bonemealing grass blocks is roughly 15%.
5). CHANCE OF MOBS TO GENERATE MULTIPLE OFFSPRINGS AFTER BREEDING
- The mod adds a random chance of mobs that are able to breed to generate multiple offsprings after breeding during the first 4 minutes (4800 ticks) of the day.
- The time in which this can happen is referred to as “dawn”.
- The maximum of offsprings a mob that is able to breed can generate is 3.
- The chance for each extra offspring is roughly 20%.
6). BABY MOBS GROWING UP FASTER WHEN STANDING ON HAY BALES
- The mod makes it so while a baby mob is standing on a hay bale, it grows up faster.
- Baby mobs standing on hay bales grow up roughly 30% faster.
7). MOBS BECOMING PLUMP
- The mod adds “plump” mobs, which are naturally occuring whenever a mob doesn’t enter love mode for 2 in-game days.
- The mobs which can become “plump” are those in the Entity Type Tag “CAN_PLUMP” and that have entered love mode before and / or were born from player input (those with the NBT StarveNoMorePlayerLineage).
- The mobs included in the Entity Type Tag “CAN_PLUMP” are:
- Cows
- Goats
- Mooshrooms
- Sheep
- Pigs
- Chickens
- Rabbits
- Hoglins
- “Plump” mobs are visually larger than normal mobs, have lower pitch in their sounds, can’t enter love mode and drop roughly 1.5X the normal items.
- The visual scale multiplier of “plump” mobs is 1.25x.
8). GOATS DROPPING MUTTON AND STRINGS
- The mod adds drops to goats on death, those being:
- 1-2 mutton
- 0-1 strings
9). CUSTOM CONFIG COMMAND
- The mod adds a new command, /starvenomore.
- The command allows to configure everything in the mod to fit every play-style or experience.
- No restart is required for the command to work.
- The command requires permission level 2 to be used.
- Each command allows to leave it blank, in that case it will tell its current value.
- Each command allows to also write “reset”, in that case it will reset to its default value.
- The JSON file can be found at .minecraft>saves>WORLD>starvenomore.json. (WORLD represents the name of the world)
- Full command list:
/starvenomore set_creature_max_capacity <integer from 5 to 100> (default: 45)
Allows the player to configure the maximum capacity of the CREATURE mob group.
/starvenomore set_axolotls_max_capacity <integer from 5 to 100> (default: 10)
Allows the player to configure the maximum capacity of the AXOLOTLS mob group.
/starvenomore set_water_creature_max_capacity <integer from 5 to 100> (default: 20)
Allows the player to configure the maximum capacity of the WATER CREATURE mob group.
/starvenomore set_water_ambient_max_capacity <integer from 5 to 100> (default: 35)
Allows the player to configure the maximum capacity of the WATER AMBIENT mob group.
/starvenomore do_spawn_baby_on_bonemeal <true | false> (default: true)
Allows the player to choose if baby mobs should spawn when bonemealing grass blocks.
/starvenomore set_spawn_baby_on_bonemeal_chance <float from 0.05 to 1.0> (default: 0.15)
Allows the player to configure the chance of baby mobs spawning when bonemealing grass blocks.
/starvenomore set_on_chunk_spawn_chance <float from 0.2 to 0.5> (default: 0.3)
Allows the player to configure the chance of a group of mobs to spawn when generating a chunk.
/starvenomore do_dawn_breedable_offsprings <true | false> (default: true)
Allows the player to choose it breedable mobs should generate more than one offspring during "dawn".
/starvenomore set_dawn_breedable_offsprings_chance <float from 0.05 to 1.0> (default: 0.20)
Allows the player to configure the chance of each extra offspring to be generated during "dawn".
/starvenomore set_dawn_breedable_max_offsprings <integer from 2 to 5> (default: 3)
Allows the player to configure the maximum offsprings a breedable mob can have during "dawn".
/starvenomore set_dawn_breedable_max_ticks <integer from 2400 to 12000> (default: 4800)
Allows the player to configure the tick of the day "dawn" ends.
/starvenomore do_on_haybale_faster_baby_growth <true | false> (default: true)
Allows the player to choose if baby mobs standing on hay bales should grow up faster.
/starvenomore set_on_haybale_faster_baby_growth_multiplier <integer from 10 to 100> (default: 30)
Allows the player to configure the multiplier of the faster growth of baby mobs standing on hay bales.
/starvenomore do_plump <true | false> (default: true)
Allows the player to choose if mobs can plump.
/starvenomore set_plump_scale <float from 1.25 to 2.0> (default: 1.25)
Allows the player to configure the visual scale multiplier of plump mobs.
/starvenomore set_plump_drops_multiplier <float from 1.25 to 2.0> (default: 1.5)
Allows the player to configure the multiplier of items dropped by plump mobs.
/starvenomore set_plump_days <integer from 1 to 5 days> (default: 2)
Allows the player to configure the in-game days it takes for a mob to plump.
/starvenomore do_goats_drop_and_plump <true | false> (default: true)
Allows the player to choose if goats can drop items and plump.
/starvenomore do_wild_plump <true | false> (default: false)
Allows the player to choose if mobs that haven't entered love mode before or weren't born from player input can plump.
常见问题
Starve No More 支持哪些 Minecraft 版本?
Starve No More 支持 Minecraft Java 版 1.20.1–26.3,共 23 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Starve No More 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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