介绍
This is an add-on for EntityJS that lets you override the textures for vanilla entity renderers instead of using Geckolib or ETF/EMF.
A Basic example can be done here.
event.createCustom("charred", Skeleton, modifyBuilder => {})
.mobCategory("monster")
.sized(0.6, 1.99)
.attributes(builder => {
builder.add(Attributes.MAX_HEALTH, 20)
builder.add(Attributes.ATTACK_DAMAGE, 3)
builder.add(Attributes.FOLLOW_RANGE, 24)
builder.add(Attributes.MOVEMENT_SPEED, 0.25)
builder.add(Attributes.ARMOR, 0)
})
.setRendererFromType(EntityType.SKELETON)
.textureResource(() => "kubejs:textures/entity/charred.png")
.fireImmune(true)
.override("isSunBurnTick()", () => false)
.textureResource() is basically what’s added.
常见问题
base renderer entityJS 支持哪些 Minecraft 版本?
base renderer entityJS 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
base renderer entityJS 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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