Tycoon Skills
A skill tree for modpacks: players pay money and experience to learn entries, and entries decide which items may be crafted, placed and used. The tree is written as a data pack.
介绍
Tycoon Skills
Learn it before you can use it.
Tycoon Skills gives a modpack a skill tree that decides what players may make. Every entry costs money and
experience, and every entry can unlock items – a single item, an item tag or a whole mod. Until a player has
learned the entry, a locked item cannot be crafted, placed or used. Iron tools after the first mine, steel
after iron, a tech mod only once you have paid for it – progression the pack controls, written as data.
This is a framework for pack makers. On its own the mod does nothing: it brings no tree. The tree comes
from the pack, as a data pack.
For players
- Press K (or
/skills) for the tree, drawn as a wheel: the branches around the middle, each branch’s
steps running outwards. A step appears once the one before it is learned; learned fields turn gold. Drag to
move the wheel. - Hover a field for what it costs and what it unlocks; click to learn it.
- The cost is money and experience. The money comes from your Money account; experience is counted in
points – the tooltip also tells you about which level that is. If the money is not there, you keep your
experience. - Locked items say so. Their tooltip names the entry that frees them. The crafting table and the
inventory grid show no result, placing and using are refused with a note in the action bar. /skills listshows the tree as text.
Creative players are never locked. Machines of other mods that craft by themselves are not stopped – whoever
set them up had to learn them first.
A branch is a file
Each branch of the tree is one file, data/<namespace>/tycoonskills/branches/<branch>.json. The top level
is the branch’s own first entry, nodes are the steps after it. Every field except a node’s id is optional:
{
"icon": "minecraft:stone_pickaxe",
"order": 1,
"xp": 50,
"price": 100,
"unlocks": ["minecraft:blast_furnace"],
"nodes": [
{
"id": "iron_tools",
"icon": "minecraft:iron_pickaxe",
"xp": 160,
"price": 500,
"unlocks": ["minecraft:iron_pickaxe", "minecraft:iron_shovel", "minecraft:iron_axe"]
},
{
"id": "steel",
"parent": "iron_tools",
"icon": "minecraft:anvil",
"xp": 550,
"price": 2500,
"unlocks": ["#c:ingots/steel", "@mekanism"],
"grants": ["mining.steel"],
"items": ["minecraft:anvil"],
"commands": ["effect give %s minecraft:haste 600 0"]
}
]
}
xp– experience points (not levels: 160 points are about level 10, 550 about level 20).
price– whole dollars.unlocks– an item id, a tag with#, or a whole mod with@. An exact item beats a tag, a tag beats a
mod. Items no entry names are free.parent– the step that must be learned first (an id from the same file). Without it, the step hangs
directly under the branch.order– the branch’s place in the wheel, clockwise from the top.itemsare handed over once,commandsrun once at operator level (%s= the player’s name),
grantsare ability keys other mods can ask about.iconanditemsmust be items that exist – an unknown one makes the whole file fail (the log says
which).unlocksmay name items and mods that are not installed.- Names come from the language file:
tycoonskills.skill.<branch>,tycoonskills.skill.<branch>.<step>
and...descfor the description.
Entries are saved as <branch>/<step> – renaming one forgets who had learned it. Because the tree is a data
pack, it can differ per world: with Tycoon Modes, each mode can bring its own prices.
For servers
Operators have /skills grant <player> <entry> and /skills revoke <player> <entry> – free, for testing and
for putting things right.
For mod developers
SkillsAPI.locked(player, item) – a shop should not sell a locked item. SkillsAPI.unlockedBy(item) names the
entry that frees it, SkillsAPI.can(player, ability) asks for a key from grants.
Requirements
- Minecraft 1.21.1, NeoForge
- Money (required) – 0.3.0 or later; entries are paid from the player’s account
Works in singleplayer and multiplayer: the tree comes from the server, learned entries are kept per player.
A note on how this was made
This mod was built with substantial help from AI. The design decisions, the playtesting and the
direction are mine; a large share of the code, the textures and this text was written with an AI
assistant. I would rather say that plainly than have you wonder.
Discord
Questions, bug reports, ideas, or just want to show what you built? Join the Discord –
that is where I answer fastest, and where the next version gets shaped.
常见问题
Tycoon Skills 支持哪些 Minecraft 版本?
Tycoon Skills 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Tycoon Skills 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Reinay97 的其他作品
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Tycoon Market
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