Server Data Sync
Moves client-side mod data from one IP of a server to another: Bobby cache, Litematica placements and maps follow you whichever address of the server you join through.
截图
介绍
Moves your client-side mod data from one IP of a server to another. Useful for servers that have several IPs or domains, or that moved to a new IP: your maps, Bobby cache and Litematica placements stay with you whichever address you join through.
What it can do
- Link several addresses (IPs or domains) of one server in the Multiplayer screen and pick the main one.
- Litematica placements saved under the other addresses are moved into the main address (a backup is made first).
- Bobby uses the chunk caches of all linked addresses, so terrain you saw under another IP is still shown.
- Xaero’s maps, Voxy and Distant Horizons save and load data under the main address, whichever IP you connect to.
- The real connection address is not changed; nothing is needed on the server.
Note: for Xaero’s maps, Voxy and Distant Horizons the data already collected under other addresses is not merged — from now on they all use the main address’s data.
Requirements: Fabric Loader, Fabric API · Minecraft 26.3 · client-side only. Works with Bobby, Litematica, Voxy, Distant Horizons, Xaero’s Minimap and World Map if installed.
Discord: discord.gg/jTU2yawThv
常见问题
Server Data Sync 支持哪些 Minecraft 版本?
Server Data Sync 支持 Minecraft Java 版 26.3,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Server Data Sync 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
AellCom 的其他作品
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Bobby ReplayMOD Fix
Shows Bobby's cached chunks in Replay Mod replays by passing the server address from the replay metadata to Bobby.
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