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Erahold纪元之城

作者:taojun233

This mod is a large-scale comprehensive mod centered around medieval territory construction, town management, and war defense.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Players will start with a town hall and a few initial citizens, personally planning roads, residences, farmland, and production facilities to gradually establish a thriving town with a complete economic, religious, scientific, and military system.

Playthrough Tutorial

Players first need to obtain the Divine Light Staff, after which they can use it to enter the bird’s-eye view, select architectural blueprints, adjust directions, and preview construction locations;

After confirming the project, it is necessary to appoint construction workers and prepare timber, stone, and building components, followed by the gradual completion of the construction by the citizens.

Main Content and Features

In terms of architecture

Buildings possess systems for construction, upgrading, maintenance, relocation, and demolition;

The architecture includes roads, residences, farmlands, warehouses, various production facilities, city walls, and gates, among others;

Supports players in creating and using custom building blueprints.

Citizens

Territory citizens possess unique and exclusive names, appearances, backpacks, housing, and family relationships;

Citizen professions include farmers, miners, loggers, chefs, craftsmen, smelters, construction workers, couriers, and others.

Logistics and Economy

Possess a territory logistics system composed of warehouses, shelves, and express delivery;

It features a well-developed economic system comprising markets, stores, currency, taxation, and dynamic pricing.

Management and Deities

Six-member cabinet and territory management gameplay;

The Pilgrim Hall, the Five Deities, and the blessings of various gods.

military affairs

Equipped with military facilities such as barracks, armories, and stables;

Military units include militias, imperial guards, musketeers, and priests;

It has a well-established patrol route, troop formation, and military command system;

Possessing city walls, gates, and other defensive facilities within the territory;

The enemy forces will establish camps, gradually expand, and possess a variety of military units.

Accessibility

This mod also includes auxiliary content such as large and small maps, landmarks, development guides, and objective hints, designed to help players understand their current development stage and quickly identify roads, buildings, and key facilities in larger territories.

These auxiliary functions will gradually play their respective roles as territory development progresses, helping players view town layouts, determine facility locations, and understand current development goals they can pursue.

Attention

Certain systems require players to first construct corresponding buildings, gather necessary resources, and appoint suitable citizens before they can operate;

If a facility is not functioning properly, it is recommended to prioritize checking the building status, staffing arrangements, raw material supply, and logistics connections;

Due to the potential presence of numerous citizens, buildings, and hostile units within a territory, larger towns impose certain performance requirements on the game;

Players are advised to adjust the number of citizens, game field of view, and entity render distance according to their computer’s configuration;

The module is still under continuous development and refinement, with some content potentially adjusted in future versions. It is recommended to back up the archive in advance before updates and carefully read the version update instructions.

Future Plan

Continue to improve existing territorial construction, citizen management, production logistics, and military gameplay;

Add more building structures, decorative content, professions, and urban development routes;

Expand settlement management, role-playing, and territorial interaction mechanisms;

There may be plans to port to Minecraft version 1.20.1;

Subsequent versions will prioritize stable versions of Minecraft;

In the future, it is possible to incorporate industrial era architecture, technology, and production content in the form of accessory modules;

The above plan may be adjusted according to the actual development progress and does not represent the final completion time or the content that will definitely be added.

Terms of Use

This mod can be added to the integration package, but the author and mod source must be clearly stated, and direct profits cannot be made from this mod or its content.

It is prohibited to use this module for commercial purposes, and it is also prohibited to reprint, republish, or redistribute this module separately without the author’s permission.

Author’s declaration

The author does not guarantee that the mod will function properly on all devices, integration packages, and gaming environments, and is not responsible for any archive damage, content conflicts, performance issues, or other losses that may occur during use. Please backup important archives before installation and updates.

Most of the code and content of the module are generated with AI assistance, and the author is personally responsible for gameplay design, requirement formulation, testing, and continuous adjustment.

Contact author for source code development attachment, Bilibili ID: 涛君sama

If the development is related to optimizing content, please contact the author Tao Jun directly for optimization without worrying about development. If it is for extended content or compatibility development, please contact Tao Junsuo for the source code.

中文介绍:

此模组是一款以中世纪领地建设、城镇经营与战争防御为核心的大型综合模组。

玩家将从一座市政厅和几名初始市民开始,亲自规划道路、住宅、农田与生产设施,逐步建立一座拥有完整的经济、信仰、科研和军事体系的繁荣城镇。

游玩教程

  1. 玩家首先需要获得神光权杖,之后玩家可以通过神光权杖进入俯瞰视角,选择建筑蓝图、调整方向并预览施工位置;

  2. 确认工程后,需要任命建筑工并准备木材、石材和建筑部件,再由市民逐步完成施工。

主要内容与特点

建筑方面

  • 建筑拥有施工、升级、维修、搬迁与拆除系统;

  • 建筑包括道路、住宅、农田、仓库、各种生产设施、城墙和城门等等;

  • 支持玩家制作和使用自定义建筑蓝图。

市民方面

  • 领地市民拥有独特专属的姓名、外观、背包、住房和家庭关系;

  • 市民职业包括农夫、矿工、伐木工、厨师、工匠、冶炼工、建筑工、快递工等。

物流与经济

  • 拥有由仓库、货架与快递组成的领地物流系统;

  • 拥有完善的市场、商店、钱币、税收和动态物价组成的经济系统。

管理与神灵

  • 六席内阁与领地管理玩法;

  • 朝圣殿、五位神灵以及不同的神灵赐福。

军事方面

  • 拥有兵营、军械坊、马厩等军事设施;

  • 军事单位包括民兵、禁军、火枪手、牧师等;

  • 拥有完善的巡逻路线、部队编队与军事指挥系统;

  • 拥有城墙、城门及其他领地防御设施;

  • 敌军会建立营地、逐渐成长,而且拥有许多兵种。

辅助功能

此模组还包含大小地图、路标、发展指南和目标提示等辅助内容,用于帮助玩家了解当前的发展阶段,并在规模较大的领地中快速辨认道路、建筑和重要设施。

这些辅助功能会随着领地建设逐渐发挥各自的作用,帮助玩家查看城镇布局、确定设施位置,并了解当前可以继续发展的目标。

注意

  • 部分系统需要玩家先建立对应建筑、准备所需物资并任命合适的市民后才能运行;

  • 如果某项设施没有正常工作,建议优先检查建筑状态、岗位安排、原料供应和物流连接;

  • 由于领地中可能同时存在大量市民、建筑和敌对单位,规模较大的城镇对游戏性能会有一定要求;

  • 建议玩家根据自己的电脑配置合理控制市民数量、游戏视距和实体渲染距离;

  • 模组仍在持续开发和完善中,部分内容可能会在后续版本中调整。更新前建议提前备份存档,并仔细阅读版本更新说明。

未来计划

  • 继续完善现有的领地建设、市民管理、生产物流与军事玩法;

  • 增加更多建筑结构、装饰内容、职业和城镇发展路线;

  • 扩展聚落管理、角色扮演和领地互动机制;

  • 可能会有计划移植到 Minecraft 1.20.1 版本;

  • 后续版本将优先选择已经稳定的 Minecraft 版本;

  • 未来可能以附属模组的形式加入工业时代的建筑、科技与生产内容;

  • 以上计划可能根据实际开发进度进行调整,不代表最终完成时间或一定会加入的内容。

使用条款

可以将此模组加入整合包,但必须明确注明作者与模组来源,且不得通过此模组或包含此模组的内容直接获利。

禁止将此模组用于商业用途。

作者声明

作者不保证模组在所有设备、整合包和游戏环境中都能正常运行,也不对使用过程中可能出现的存档损坏、内容冲突、性能问题或其他损失负责。安装和更新前请自行备份重要存档。

模组的大部分代码与内容由 AI 辅助生成,作者亲自负责玩法设计、需求提出、测试与持续调整。

需要源码开发附属的联系作者,b站id:涛君sama

如果开发的附属是优化内容的话直接联系作者涛君优化,无需费心开发。如果是扩展内容或者兼容性开发可联系涛君索要源码。

常见问题

Erahold纪元之城 支持哪些 Minecraft 版本?

Erahold纪元之城 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Erahold纪元之城 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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