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KubeJS Roots Compatibility Fork

作者:CapSargrento

A functional fork of KubeJS Roots

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介绍

中文介绍正在准备中,下面暂时显示原文。

Unofficial KubeJS Roots compatibility fork for Minecraft 1.21.1 / NeoForge and KubeJS

Based on KubeJS Roots by Prunoideae. This fork adapts recipe-component registration and related API/schema calls for the target KubeJS version. It retains the original mod ID as a drop-in replacement. Do not install it alongside the original mod.

Original project and source:
KubeJS Roots Curseforge
KubeJS Roots Github

Unofficial fork, not endorsed by the original author.

I wanted to do this fork to use it in the development of my modpack Cap’s Create RPG 2: Divine Redemption.

If you want to see all the legal documents and stuff, enter the discord and go to the channel related to this.

 

How to use it (All the text in this category is copied from the original mod’s description):

Adds support for Roots Classic in 1.21 including recipes, and custom rituals, spells, and mutations.

Recipes

ServerEvents.recipes(event => {
    let { rootsclassic } = event.recipes

    // Creates a ritual recipe for the grow ritual
    rootsclassic.ritual('rootsclassic:grow',
        ['bone_meal', 'apple'], // Input ingredients
        ['bone', 'porkchop'],   // Incense items to burn
        0, '#aabbcc'              // Altar level and color
    )

    // Creates a mortar recipe
    rootsclassic.component(
        'minecraft:tnt',        // Output item
        ['gunpowder', 'gunpowder', 
        'gunpowder', 'gunpowder'],// Input ingredients
    )

    // and a spell powder recipe
    rootsclassic.component(
        'rootsclassic:spell_powder',  // Spell powder item to record effect data
        ["oak_button", "oak_button", 
        "oak_button", "oak_button"],// Input ingredients
        'kubejs:boom',                  // The spell to apply to the powder
        true                            // Needs to be true for spell recipes
    )
})

Custom Ritual

StartupEvents.registry('rootsclassic:ritual', event => {
    event.create('big_boom')
        // The effect that will be run when the ritual is completed
        .ritualEffect(context => {
            let { level, pos } = context;
            level.createExplosion(pos.x, pos.y, pos.z)
                .strength(8)
                .explosionMode('tnt')
                .causesFire(true)
                .explode()
        })
})

When you perform a ritual in the altar, it runs with the following steps:

  1. Started count down for the progress time (Think it as some kind of CD or process time)
  2. Run the ritual effect

Custom Spell

StartupEvents.registry('rootsclassic:component', event => {
    event.create('boom')
        .sourceItem('acacia_boat')
        .manaCost(8)                // 2 leaves in the bar
        .spellEffect(context => {   // The effect that will be run when the spell is cast
            let { caster, level } = context
            level.createExplosion(caster.x, caster.y, caster.z)
                .strength(4)
                .causesFire(true)
                .explode()
        })
})

Custom Mutation

RootsEvents.mutagen(event => {
    // Mutating a dandelion into a TNT block
    event.add('kubejs:test', "minecraft:tnt", "minecraft:dandelion", builder => {
        // Extra items to be thrown near the dandelion
        builder.inputs('acacia_button')
        // The effect that will be run if the mutation is successful
        builder.onCrafted((block, player) => player.potionEffects.add('regeneration', 1000, 0))
        // Additional conditions to be met for the mutation to be successful
        builder.matches((items, block, player) => player.xpLevel > 10)
    })
})

常见问题

KubeJS Roots Compatibility Fork 支持哪些 Minecraft 版本?

KubeJS Roots Compatibility Fork 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

KubeJS Roots Compatibility Fork 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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